Rain World
Parallax Effect
Hiển thị 1-10 trong 11 mục
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Cập nhật: 26 Thg10 @ 12:47pm

Update 0.1.4:

* Improved warping TerrainCurves. That was quick, eh? They look so much better now!!! I'm content with their implementation at the moment.

Cập nhật: 26 Thg10 @ 12:39pm

Update 0.1.3:

* OuterRimView now warps! ...stupid me somehow managed to break it with the last update. Welp, that was an easy fix.
* Totally reworked my implementation for warping TerrainCurves. It is now simpler. That doesn't necessarily mean faster or even better, but I think it's better this way. ...Come to think of it, I forgot to disable my previous implementation. ...how stupid am I... I'll go fix that with 0.1.4

Cập nhật: 24 Thg09 @ 6:52pm

Version 0.1.2:
* Improvements to backgrounds. They now, uh, don't move backwards. Whoops.
* Fixed that horrendous bug with 2+ shader layers where things looked awful. You probably never noticed it, but things should now look much better subconsciously.

I don't know why I pushed this update hours before the Watcher will break all my mods. Kinda weird to do it now, eh?

Cập nhật: 4 Thg07 @ 11:03am

Version 0.1.0:

* Support for multiple "layers" of parallax. Now we can have true parallax!
* Complete rework of the config menu UI
* Improvements to the Limit Projection feature or whatever it's labeled as in the config menu
* Way more I forget.

...this has been in the works for many months. Yeah, I should have released this update several weeks ago, but whatever.

Cập nhật: 4 Thg07 @ 11:02am

Version 0.1.0 but I accidentally uploaded 500 .png files whoooops

...I'll have to make a separate mod containing the thousands of .png files, lol.

Cập nhật: 21 Thg05 @ 12:28pm

0.0.5:
* Added Convergence Scale option
* Added Anti-Aliasing option
* Added Warp Snow option
- This is really inefficient currently: It literally just does ALL the parallax logic twice; once for the level texture, then again for the snow texture. But hey, it works. Hopefully LevelTexCombiner will be improved to work with snow in the next Watcher update (the shader comments indicated that might happen eventually).

Cập nhật: 20 Thg05 @ 12:19pm

0.0.4:
* Fixed the mouse movement to be of the proper proportions and not attempt moving off-screen.

Cập nhật: 17 Thg05 @ 10:51am

0.0.3:
* Fixed Resolution Scale infinitely scaling the textures...

Cập nhật: 16 Thg05 @ 4:32pm

Version 0.0.2:
* Fixed Outer Rim background. Why on earth did they decide to override the code to do... exactly what the inherited code does???
* Fixed Mouse Sensitivity doing literally nothing.
* Added Dynamic Optimization.
* Renamed "Don't Extend Objects" to "Limit Projection" and gave the option to have it only kick in past a certain depth.
- This still has some visual artifacts, but less; I think it's a decent compromise.
* Added a "Don't Follow Player" option; self-explanatory.

Cập nhật: 15 Thg05 @ 6:00pm

Somehow I uploaded it with the wrong thumbnail last time??