Rocket League

Rocket League

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Update: 15 May @ 1:30pm

v1.0.1
- added Steam Workshop release
- Stadium is now properly lightmapped, meaning no more light building errors
- Adverts now display updated and accurate ads
- Added glow around field trim
- Updated Invisitek (transparent goalpost) materials to be accurate to Mannfield
- Changed ball friction value from .7 to 1.0, which is what Psyonix maps use
- Added LightmassImportanceVolume
- Added PostProcessVolume
- Cleaned up all map errors (theres not a single one now!)
- Changed netfence to a DynamicMeshActor_TA in case you wanted to add a ball tracker to the wall
- Fixed shading issues

Update: 14 May @ 11:55pm

v1.0.1b
- added Steam Workshop release
- Stadium is now properly lightmapped, meaning no more light building errors
- Adverts now display updated and accurate ads
- Added glow around field trim
- Updated Invisitek (transparent goalpost) materials to be accurate to Mannfield
- Changed ball friction value from .7 to 1.0, which is what Psyonix maps use
- Added LightmassImportanceVolume
- Added PostProcessVolume
- Cleaned up all map errors (theres not a single one now!)
- Changed netfence to a DynamicMeshActor_TA in case you wanted to add a ball tracker to the wall

Update: 14 May @ 11:16pm

v1.0.1a
- added Steam Workshop release
- Stadium is now properly lightmapped, meaning no more light building errors
- Adverts now display updated and accurate ads
- Added glow around field trim
- Updated Invisitek (transparent goalpost) materials to be accurate to Mannfield
- Changed ball friction value from .7 to 1.0, which is what Psyonix maps use

Update: 14 May @ 10:50pm

v1.0.0