Barotrauma

Barotrauma

PolyCorp Content Expansion
Showing 11-20 of 42 entries
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Update: 30 Sep @ 6:36am

PCHBA-30 added. A 30KG breaching axe primarily meant for exosuits. Basically a direct upgrade over boarding axe with the "downside" of having to use an exosuit.

Update: 29 Sep @ 9:09am

AI can now reload all weapons.

Update: 29 Sep @ 4:10am

Buffed 18mm harpoon with 60mm shaped charge damage to doors/armored.
Buffed PCHMG-7 damage Laceration 12->20
Buffed PCBD-40 damage to structures/items/doors
Nerfed PCBD-40 armor penetration.

Update: 24 Sep @ 2:10pm

Changed PCRRP activation range and sprite.

Update: 23 Sep @ 12:55pm

RU description for PCRRP.

Update: 23 Sep @ 12:47pm

New rocket powered railgun shell. RU description WIP.

Update: 23 Sep @ 6:03am

Sadly had to lower firerate of PCHMG-7 due to Barotrauma's limited sound channel amount of only 31.

Update: 19 Sep @ 10:39am

Redone PCHMG-7 sounds.
Adjusted PCHMG-7 muzzleflash.
Rebalanced PCHMG-7 stats and removed penetration as it was buggy.

Update: 18 Sep @ 11:16am

Adjusted prices and availability of items in stores.
Added weak thermal goggles effect to PCEAV and increased light visibnility.

Update: 17 Sep @ 8:51pm

Blueprints for PCAGL-26A3, PCHMG-7 and PCHG-18.
Bullet penetration for PCHMG-7.
Better shaped charge effects/function for PCHG-18, PCAGL-26A3 and PCBD-40.