Barotrauma

Barotrauma

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PolyCorp Content Expansion
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File Size
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850.653 KB
11 May @ 7:04pm
6 Oct @ 9:13am
42 Change Notes ( view )

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PolyCorp Content Expansion

In 1 collection by Polymorphic Turtle
Barfodrama balt
23 items
Description
What is the purpose of this mod?
A content expansion focusing on adding more late game content in a more "Robust/Barebones" theme.
Currently there isn't much however I intend to add quite a lot more items. Every item is intended to have some form of animation.

RU localization included.
Compatible with Real Sonar, requires installation of Lua for Barotrauma


Current Content

PCHBA-30
30KG Breaching Axe with two aimable melee attack animations. Can damage ballast flora.


PCHMG-7
Rapid-fire heavy machinegun, medium damage with heavy lacerations.



PCHG-18
More powerful harpoon gun meant to be used with an exosuit.



PCBD-40
An inexpensive albeit dangerous breaching device, basically a shaped charge on a stick.



PCGL-26A3
A heavy automatic grenade launcher with three types of ammunition available:

PROX-HE

AP

HEDP



The weapon also includes animated firing and "reloading" along with an overheat system.
Use of an exosuit is heavily encouraged as otherwise you will receive a concussion debuff.
Repair "broken" status from overheat by recycling in fabricator.





PCEAV-15K-C

Combat oriented 15000m depth rating exosuit, completely self powered and with the ability to refill oxygen tanks in atmosphere. Comes with an internal light.
The exosuit overheats from use! Submerge it in water to cool it!


Credits
ENG Description Cleanup: Rebel
RU Translation: Goodva Delectros
Sound: Wiz
Popular Discussions View All (1)
5
15 Oct @ 7:57pm
PINNED: BUGS
Polymorphic Turtle
71 Comments
Polymorphic Turtle  [author] 16 Oct @ 6:51am 
Thanks for the offer, I have to decline though. I don't like using things I didn't make.
tinocraft67 15 Oct @ 6:12pm 
sounds, cool keep up the great work by the way. yknow i could help you with sub making as ive made some subs (arent famous sadly :( ) but i have school, maybe i can interest you with something if i ever have time :):steamthumbsup:
Polymorphic Turtle  [author] 15 Oct @ 4:21pm 
Yeah it's some of my personal subs, they're not great so don't be excited. PCHBA-30 and PCHMG-7 are mostly on my PCAS-3A4 sub, though unreleased versions of that I'm currently using in a campaign.
tinocraft67 14 Oct @ 4:49pm 
hey are you making a custom sub? because ive been looking at the videos and im seeing some submarine ive never seen before
Polymorphic Turtle  [author] 6 Oct @ 9:14am 
Changed from RangedWeapon to RepairTool so AI can actually use it in combat.
Polymorphic Turtle  [author] 4 Oct @ 8:06am 
Animations done, abandoned my attempt to use the "meleeweapon" content type. It's a "rangedweapon" now that does melee damage with animations.
tinocraft67 3 Oct @ 6:02pm 
cool
Polymorphic Turtle  [author] 30 Sep @ 6:41am 
Tried to sprite it similar to how the vanilla harpoon gun is sprited. "animations" (or the lack therefore) and maybe extra mechanics I might implement later. For now it's pretty basic, just a high damage upgrade over boarding axe that requires an exosuit.
tinocraft67 12 Aug @ 4:13pm 
take your time, having fun is still important
Polymorphic Turtle  [author] 12 Aug @ 3:37pm 
Already thought about it, dunno right now, rather play other games currently instead of burning out.