DayZ
AI ABDUCTORS
Mostrando 1-5 de 5 aportaciones
Actualización: 14 SEP a las 6:48

- cleaned up debug prints
- added check if player is inside a vehicle. Will not be abducted if they are.

Actualización: 13 SEP a las 20:03

- added chack if ai that caused last damage is dead (fix for delayed abduction)
- refactored On uncon logic (fix for delayed abduction)
- added fix for bitterroot oddball coords
- added compatibility for x2 taser
- changed abduction barrel will no longer spawn if not configured to strip players
- random barrel placement is capped to 10 iterations to find safe place. This along with Bitterroot fix should eliminate reports of black screen
- added option chance player gets a broken leg when abducted
- added option for loot barrel to be on fire - slowly damages players gear until removed from barrel - will not destroy loot only damage it to extreme badly damaged status
- added option for random items to be stolen from players gear - added recursive check ie backpack wont get stolen but items inside it will

Actualización: 5 JUN a las 5:36

- added option to let AI fists or melee weapon KOs trigger abduction
- option to allow only specific melee weapons to trigger abduction
- added option to restrict abduction by AI faction
- better random loot barrel placement
- option to allow loot barrel to smoke for easier locating
- option to define specific location for loot barrel to spawn (see config explanation)
- added check so if other players are nearby (~30m) then a player won't be abducted
- added option for using handcuffs or ducttape
- fixed bug with abduction chances after first failed abduction

Actualización: 17 MAY a las 14:27

fix for stupid meta

Actualización: 11 MAY a las 15:00