Garry's Mod

Garry's Mod

Sound Emitter STOOL (ENHANCED)
Showing 31-40 of 43 entries
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Update: 18 May @ 1:39am
by Alex

- Fix menu sound list running potentially wrong command on click
- Removed a console print

Update: 15 May @ 2:50pm
by Alex

- Fix sound emitters not playing random sounds from sound scripts when they should
- Fix potential problem with filter not including players who joined after their creation

Update: 14 May @ 10:07am
by Alex

- Can now copy original addon emitters keys by bypassing their broken key getter
- Fix invalid/unloaded models causing error
- Fix invalid physobj causing error (e.g. when using an effect's model)

Update: 14 May @ 8:30am
by Alex

Change ENT folder name 'mv_soundemitter'-> 'new_mv_soundemitter' (comes latter in the alphabetical order) . Class name did not change. This overrides the original addon entity and its broken functions.

Update: 13 May @ 3:46pm
by Alex

- Fix duplicator bug
- Add calculate play length option
- Clicking a sound won't change the play length anymore
- Change menu somewhat
- Upgrade what happens when you look at and use a sound emitter with your USE key.
- Need more testing

Update: 13 May @ 12:21pm
by Alex

- Fixed
- When looping is disabled, toggle now works the same whether length is below 0 or is strictly above 0.

Update: 13 May @ 5:51am
by Alex

- Fix model not being changeable
- Broken for now

Update: 13 May @ 4:48am
by Alex

- Fix duplicator not seeing updated properties.
- For all sounds, delay, looping, and sound length work.
- Add sound length detection if length is set to below 0.
- Fix volume not being converted from percentage to its actual value.
- Fix pitch not going up to 255 in the menu.
- ...

Update: 12 May @ 12:44pm
by Alex

- nothing

Update: 12 May @ 12:43pm
by Alex

- Add PAS sound filter to created sounds to fix multiplayer bug where people far away on sound creation could not hear the sound even when coming closer.
For now this can get overridden if the original tool is enabled...