Stellaris

Stellaris

Xenology - Biological Module (Ever Universe)
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Uppdatering: 10 jun @ 8:35

1.0.6B - Integrated Annex and Truncate modules into the updated Xenology.

Uppdatering: 10 jun @ 8:27

1.0.6 - Temporarily removed the Natural Refiners, Natural Translucers, Natural Chemists and Inept species traits since their modifiers were inert. They will be re-added once I find viable modifiers for them. Also replaced some of the Unbound modifiers to fix up some errors. (4.0 has been such a damn headache of an update)

Uppdatering: 5 jun @ 10:00

1.0.5 - Fixed an issue with Xenology traits not showing up on leaders.

Uppdatering: 31 maj @ 8:22

1.0.4 - Fixed wrong amenity bonus value of the Ancestral trait and adjusted amenity penalty value of the Inattentive trait (reduced it to 0.75 from 1 on planets and 0.3 from 0.5 on sectors).

Uppdatering: 19 maj @ 4:21

1.0.3B - Fixed an issue with the Crafty trait breaking Catalytic Technicians.

Uppdatering: 17 maj @ 10:46

1.0.3 - Fixed pop job modifiers not applying correctly and added tags to all species traits for Biogenesis compatibility. Please report any encountered bugs.

Uppdatering: 15 maj @ 12:17

1.0.2A - Temporarily removed the Nervous species trait due to reported major game freeze issues. Will have to figure something out.

Uppdatering: 9 maj @ 13:09

1.0.1 - Removed the Vocational Trait localization tags from all Xenology species traits.

Uppdatering: 9 maj @ 12:12

1.0.0 - Initial release