Halo: The Master Chief Collection

Halo: The Master Chief Collection

CE Digsite Multiplayer
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Update: 30 Aug @ 12:17pm

v1.5.2 Final Speargun Update
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-Added back the charge up function to the Speargun, which takes slightly longer to charge than before. Tapping the trigger will still shoot an explosive harpoon, while charging up the weapon will fire a higher velocity shot that will skewer players, but this will disable the attached detonator.

-Lowered the initial ammunition of the Speargun from 6 to 4 shots
-The Speargun will now be Green on some maps (functionally the same)
-Moved the Speargun on Gothra to be hovering above the hole, so it can be shot down
-Replaced the Griever on Spillway Double with a Speargun
-Replaced the Griever on Rat Race with a Gravity Rifle
-Removed the Griever on Outbound
-Lowered the initial ammo of the SAM Launcher from 3 to 2, but it now respawns every 2 minutes
-Reverted Chilled Out to normal Chill Out
-Camos on Snowbind now respawn every minute
-Changed the Outbound Bolt Action Rifle on blue side back to a normal Sniper Rifle
-Fixed some weapons having broken flashlights
-Fixed some floating spawn points on Spillway
-Fixed killing a player with the SAM Launcher counting as a vehicle kill
-Applied fixes from recent Despondency update
-Adjusted and added many ambient sounds

Added Some New Maps:
-Boarding Action
-Carnage
-The Gutter
-Redshift
-Timberland

Removed Some Unpopular Maps:
-Aerowalk
-Aerowalk Mirrored
-Ascetic
-The Bidding
-Dynamis
-Infint
-Majestic
-Slayhouse

-Removed the Auto Pistol

Viper Changes:
-Slightly decreased accuracy
-Decreased barrel turning speed
-Increased weight to be slightly less affected by explosives

Update: 15 Aug @ 2:45pm

v1.5.1 Speargun Update
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-Completely reworked the Speargun, which no longer has a charge up and now fires bolts that attach to players and explode after a couple seconds

-Replaced Rockets on Albatross with the the Speargun
-Replaced Rockets on Spillway with the Speargun
-Increased maximum range of Griever grenades
-Slightly increased velocity of Griever grenades
-Changed name of the Stealth Tank to the Viper
-More visual improvements
-Fixed some weird weapon spawn times
-Adjusted and added Race on some maps
-Some vehicles on smaller maps can now appear on more gamemodes (can be disabled in settings if they are unwanted)

Update: 8 Aug @ 3:49pm

v1.5.0 ORION Update
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-For team games, Blue Team will now always spawn with the cut 1999 ORION armor set

New Maps:
-Spasm Playground (Includes all new weapons and vehicles to play around with for Slayer and a Race minigame across the entire island)
-Calamity
-Chiron-TL34
-Decidia
-Double Take
-Dreadnought
-Frigid Keep
-Longshot
-Surf’s Up
-Tinker

-Reduced download size of the mod
-Completely rebalanced Abyss, since there is a new weapon playground
-Improved many visual and audio effects
-Improved Beam Rifle stun
-Increased Energy Sword damage to better handle Overshields
-Increased Flak Cannon projectile speed, explosion radius, and damage
-Increased damage of Charged Speargun shots
-Gravity Rifle cools down slightly faster
-Increased damage that Griever explosions will deal at the outermost radius
-Griever de-camos less when firing
-Improved Sentinel Beam, Auto Pistol, Flamethrower, and Skull quick camo
-Plasma Pistol can now shoot through leaves
-Improved Plasma Pistol overcharge stun
-SAM Launcher is back in fiesta on some bigger maps
-Beam Rifle effects are now more purple
-Excavator effects are now orange (see weapon description)
-Concussion Gun effects are now yellow
-Improved usability of Flamethrower Warthog
-Reduced velocity of Spectre turret bolts
-Increased Shadow Turret damage
-Slightly adjusted camera angle of Shadow Turret
-Fixed Speargun sometimes having too strong of an affect on vehicles
-Fixed Chaingun being unaffected by explosions when resting on the ground
-Fixed Machete quick camo being 10x faster than intended
-Fixed invisible players flashing for a split second when swinging a Machete or Sword
-Fixed SMG taking 2 shots to break glass
-Fixed the Ghosts on Recall being able to blow up and cause desync
-Fixes from recent Stranded update have been applied
-Changed positioning of flycam players on some maps to be less distracting for teammates
-The Bidding doors can now open, and the bottom floor has more portals
-Removed the shield door on Chilled Out
-Changed the Sidewinder skybox back to normal
-Changed the CTF flag positions on Hearth
-Adjusted spawns on a few maps
-Adjusted teleporters across all maps to behave more consistent with each other
-Adjusted Hill locations on some maps
-Adjusted Oddball spawns on several maps
-Added Race compatibility to some maps

Notable weapon spawn changes:
-Snipers on Spillway and Spillway Mirrored are now Beam Rifles
-Swapped the Speargun and Bolt Action on Cold Shoulder
-Replaced Rockets on Aerowalk Mirrored with a Gravity Rifle
-Replaced Rockets on Hearth with a Gravity Rifle
-Replaced Rockets on Recall with a Flak Cannon

Update: 12 Jul @ 1:59am

v1.4.0 2v2 Comp Maps Update
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Added 10 brand new 2v2 maps
-Birdhouse
-Cascade
-Deathtrap
-Despondency
-Herald
-Promenade
-Recall
-Rock Bottom
-Stranded
-Vivarium

-Added a new vehicle, the Flamethrower Warthog
-Added a 2x scope to SMG
-Beam Rifle bolts now have a stunning effect but do less damage to player health
-Changed weight of Beam Rifle to match the Sniper Rifle and help with grenade tricks
-Increased Beam Rifle damage against vehicles
-Improved Concussion Gun quick camo
-Added night vision for Space Luger
-Slightly decreased damage of Space Luger and BR to player health to encourage headshots
-Adjusted the distance that some weapons can be picked up from
-Slightly increased the blast radius of Gravity Rifle bolts
-Slightly increased Auto Pistol and Grenade Launcher AR bullet damage
-Fixed the lifts on Aerowalk Mirrored sometimes sending players out of the map
-Increased melee damage of the Oddball and Skull
-Adjusted weapon spawns across several maps for balancing and to reduce clutter
-Added more KOTH Hills to Hang ‘Em High Mirrored
-Renamed the Bolt Action Sniper Rifle to Bolt Action Rifle

Update: 11 Jul @ 11:06pm

Update: 11 Jul @ 11:04pm

Update: 11 Jul @ 11:00pm

Update: 28 Jun @ 10:17am

v1.3.2 - Hit Registration Update
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-Fully fixed hit registration for all precision weapons
-Mostly fixed Gravity Rifle bolts sometimes desyncing
-Grenade Launcher AR now respawns every minute, rather than 2 minutes
-Energy Sword, Machete, and Concussion Gun now respawn more often on larger maps
-Increased Speargun damage against vehicles
-Increased the velocity of uncharged Speargun shots
-Fixed the Revolver melee dealing too much damage
-Adjusted vibration and camera shake of some vehicle weapons
-Adjusted spawns on Blood Gulch to reduce the chance of running over teammates with vehicles

Update: 22 Jun @ 12:28pm

V1.3.1 - Hotfix
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-Fixed SAM Launchers on Blood Gulch and Sidewinder spawning too often

Update: 21 Jun @ 12:10pm

v1.3.0 - OG Maps Update
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Added 8 New Maps:
-Battle Creek
-Blood Gulch
-Damnation
-Hang ‘Em High
-Hang ‘Em High Mirrored
-Rat Race
-Sidewinder
-Slammer

-Adjusted KOTH hill locations on several maps
-Added a Turret to Blamite Mines for King of the Hill and Oddball
-Added a Ghost to Infint for King of the Hill and Oddball
-Added CTF, Oddball, King of the Hill, and Race compatibility to Albatross
-Added King of the Hill compatibility to Worthy
-Fixed stone walls on Blamite Mines not actually being made of stone
-Fixed the gravity lift on Aerowalk sometimes lifting players on top of the map
-Raised the Speargun higher in the air on Ancient Sanctuary
-Increased speed and tracking of SAM Launcher missiles
-Fixed not all players being able to properly see SAM Launcher missiles
-Fixed Energy Sword and Machete ready sounds not playing in Hardcore Mode
-Fixed Grenade Launcher AR muzzle flare not being seen by other players
-Removed bullet contrail from Bolt Action sniper
-Increased Bolt Action Sniper rate of fire
-Slightly improved quick camo for Space Luger and Auto Pistol
-Changed the effect of the some weapon projectiles hitting different materials
-Fixed some weapons not being able to shoot through leaves
-Moved around and changed a few more item positions and fixed some weird spawn times
-Several adjustments to ambient sounds
-Many other minor improvements