Space Engineers

Space Engineers

TSO - More Corridor Round
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Update: 24 Sep @ 4:39pm

- Add Corridor Round Corner Conveyor in 3 variants - Back 2x, Straight (Top/Bottom) 2x and 4x Ports

Update: 22 Sep @ 2:31pm

- Fix for Corridor Round T with Window A and B - Fix LOD1

Update: 15 Sep @ 4:35pm

- Fix Corridor Round Sensor bock - Decal pushing through block from sensor
- Update Corridor Round Door Block Variant Group. Replace Corridor Round Door - Right with now Vanilla Corridor Round Door - Inv.
- Added Support for TSO - More Corridor Round Doors mod to the Corridor Round Door Block Variant Group

Update: 1 Aug @ 5:47am

- Remove Left over Corridor Round Circle Window definitions in Research blocks

Update: 30 Jul @ 6:26pm

- Added Block Variant Groups for Functional Blocks
- Added support for TSO - More Corridor Round Windows block Variant Group Integration.

Update: 13 Jul @ 7:19pm

Revert To previous. Will move Circle Window Blocks to new mod

Update: 13 Jul @ 6:53pm

- Add Corridor Round Circle Window Blocks

Corridor Round Circle Window:
  • Dead End - Straight, T and X - Style A (Tinted) and B (Clear)
  • Corner T Right, T Left and X - Style A (Tinted) and B (Clear)
  • Straight T and X - Style A (Tinted) and B (Clear)
  • Single X - Style A (Tinted) and B (Clear)

Update: 13 Jul @ 4:53pm

Revert to previous version. I will push new blocks but will increase size of the mod.

I tried removing some build stages..

Update: 13 Jul @ 12:09pm

- Remove Common Build Stages to reduce Mod Size
- Add Corridor Round Circle Window Blocks

Corridor Round Circle Window:
  • Dead End - Straight, T and X - Style A (Tinted) and B (Clear)
  • Corner T Right, T Left and X - Style A (Tinted) and B (Clear)
  • Straight T and X - Style A (Tinted) and B (Clear)
  • Single X - Style A (Tinted) and B (Clear)

Update: 16 Jun @ 1:28pm

- Add Corridor Round T Window - Style A and B
- Rework model for Corridor Round Corner Light
- Rework model for Corridor Round X Light

The Corridor Round Corner Light and X light cause ModIO dedicated server crash - Found some material and UV issues.
Pushed changes to ModIO but I do not play SE with XBox or PS so can't test if fixed.