Crystal Project

Crystal Project

Sequoia Reborn (Beta)
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Update: 23 May @ 8:28pm

BIG UPDATE HERE!

This update includes a ton of changes, and while now you can enjoy content up to Jidamba Eaclaneya, not everything has gotten the attention that it deserved, the Miner Npc at Lake Delende camp will need to be reworked, and bosses will be added to the end of Shoudu Province's Undercity and Eaclaneya, but these will come at a later point, for now, let's get to the changes!

Bounty Hunt Bosses: In the original mod release, most bounty hunting bosses were mostly meant to be end-game content, and while some of those will be left as end-game, also wanted to make some bounty hunting bosses that could be done earlier in the game, providing an early challenge.

The Rock: Has been fully reworked, keeps some stuff that the original fight had, but now has a lot more to it, won't mention a lot to leave the surprice, but will spoil that now it has stances, and that you may want to avoid hitting it too hard at the start. Can be done at level 38-40

Stancemaster: Changed to the Blade Dancer, this boss fight keeps the stance focus in place, but changes the old stance behaviour to now focus on its unique stances, where each stance might require a different strategy. Can be done at level 49-51

Jidamba Tangle bosses: The bosses have received a sprite rework and minor changes in their power, they retain their main focus as mini-bosses, but with slight stat changes.

Overpass Golems: They are here! These big boys secure parts of the Overpass that player are commonly encouraged to transit, and provide a way to farm LXP, money, and, more importantly, minerals. These are not going to go down easily, and the better the mineral they provide, the harder they'll get.

Lake Delende Camp: Camp Delende has gotten reworked (is going to get more changes in the future) to encourage the player from getting access to it early, ahem ahem, behind Yamagawa, and now our beloved original camper will actually set up the lights he promised when you get all four campers, on top of camp tents that got redone to be better looking than just 4 squares, but most importantly, the insane medic has gotten reworked to the Completionist, a shop that will sell unique items after you defeat bosses, with items that focus on retaining some level of usability all throughout the game rather than just for the moment you obtain them.

Fix: Overpass map pieces have come back, and Chest Pieces have been removed.

Update: 9 May @ 7:49pm

This new update brings balance changes and fixes on this mod, and the new and tested (twice) difficulty mode Apocalypse, which will serve as the ultimate challenge of the mod pack Sequoia-Apotheosis Reborn.

Main changes are as follow:
King Slime: Fixed issue that would cause the king to only spawn Mage Slimes when using Generate if it was not already present.
Antlion: Bubble Shield lasts 4 turns, but now ticks down on turn.
Mega Grub: Slightly modified behaviour so it would use its forms other than Giga Grub more often.
Leviathan: Slightly lowered its speed.
Memory Fiend: Now the Memory Fiend is more resistant towards Bleed, Poison, Burn, it was its main weak spot but since now Apotheosis Reborn is gonna include a new harder than hard difficulty, this fight had to be rebalanced so that it could be done even at that higher difficulty, in exchange for slightly higher durability, damage was lowered, more specifically, its minions had a couple moves that could easily kill a party member, their damage was reduced, also, Void Memory now has a small charge time, where as previously it would be instant.

Additionaly, this update brings the first couple of changes to items, ones that were highly problematic.
Saint's Revolver: No longer provides "Always hit" on physical and magical attacks, now it gives immunity to blind instead and slightly increased damage.
Wild Spike: Now instead of applying Weakness at a 50/50 rate, applies a weaker version of that debuff every time.

Apocalypse Difficulty: New difficulty mode intended to be used with Apotheosis Reborn, every fight will be as difficult as it can be, and other than leveling up more, which might not even help up to a point, every weakness in a fight will need to be exploited to win.

Next update will start seeing more content from this mod rather than Apotheosis, including hopefully the new Overpass golems.

Update: 3 May @ 10:47pm

This update brings a remaking of the Zoidal fight, with new sprites for the big man and his goons, and small balance changes to other bosses of the mod, important to note, the Slime King now splits when in critical HP automatically.
There are other changes but I've spent an hour trying to get the mod to update succesfully and its very late into the night, will update the description tomorrow.
There are a lot of changes on Apotheosis Reborn though, go check that out.

Update: 29 Apr @ 2:01pm

First Release