Horizon's Gate

Horizon's Gate

Wave's RUIN+: Don't Just Stand There!
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Update: 8 Aug @ 3:00pm
by Wave

DJSTR bonuses now clear on combat end, regardless of unit KO status.

In theory, the bonus should even clear when all combatants (ally and hostile) are dead and you don't game over, like in Ahlvarza or the arena.

Update: 26 Jul @ 10:31pm
by Wave

Substantial reduction in all enemy dodge values: from 8x player bonuses to 5x - with the exception of Shields, which went from 9 PhysEva per point of Shield skill to 6 PhysEva per point.

Update: 8 Jul @ 2:15am
by Wave

Added extra bonus to enemies using shields, because they were theoretically actually weaker than using swords or fists

Update: 3 Jul @ 11:34pm
by Wave

Edited content

Update: 3 Jul @ 12:23pm
by Wave

Edited content

Update: 1 Jul @ 5:26pm
by Wave

To sum up numerous small changes over the past month or so:

- Greatly improved stability and overall functionality
- Capped global DJSTR evasion benefits to 10 of any weaponskill
- Capped hostile DJSTR bonus evasion benefits to 5 of any weaponskill
- Evasion is now applied at the start of combat and per turn, rather than permanently

Update: 29 Jun @ 10:33pm
by Wave

Edited content

Update: 14 Jun @ 10:13am
by Wave

Edited content

Update: 25 May @ 11:13am
by Wave

Edited content

Update: 25 May @ 11:10am
by Wave

Edited content