Kenshi
Races Rebalanced
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更新: 7月6日 @ 8時44分

buffed bleed rate slightly to compensate for heal rate nerf

更新: 7月4日 @ 9時08分

Corrected Heal Rates to account for HP heal formula, which is
HealRate * (MaxHealth / 100) per 22 minutes

Now, the races heal this much HP per 22 in-game minutes:
*Shek: 0.9 HP
*Greenlander: 1.1 HP
*Scorchlander: 1.2075 HP
*Hive Soldier Drone: 1.3 HP (body)
*Hive Prince/Worker: 1.425 HP (body)

Hivers will heal faster in their heads since they have greater max HPs there.

Before these changes, the rate of healing was very similar between races. When balancing them, I wanted the lower HP races to heal faster, and vice versa. Now, that should be the case.

This is also a buff to blood heal rate for the races (except Shek). The formula for it is
HealRate * 3.2

更新: 6月19日 @ 13時01分

Hive Prince/Worker Heal Rate 1.2x -> 1.3x
Hive Prince Head HP 95 -> 100

I've always felt since I first started this mod that there still wasn't enough reasons to play Princes/Workers over Soldiers, but this should help address that. I might buff heal rates even more in the future.
I gave Hive Princes slightly more Head HP so that there's slightly more incentive to play them over Hive Worker Drones.

更新: 6月19日 @ 12時31分

Shek Dexterity XP 0.8x -> 0.9x
Hive Prince/Worker Strength XP 0.8x -> 0.9x
Skeleton Bleed Rate 0.25x -> 0.5x

更新: 6月2日 @ 8時56分

Shek Bleed Rate 0.9x -> 0.8x
Shek Strength XP 1.1x -> 1.2x

更新: 6月2日 @ 8時54分

Shek Bleed Rate 0.9x -> 0.8x
Shek Strength XP 1.1x -> 1.2x

更新: 5月26日 @ 21時58分

更新: 5月26日 @ 21時45分

更新: 5月24日 @ 22時59分

Shek Heal Rate 0.9x -> 0.8x (original value)
Shek Hunger Rate 1.15x -> 1.25x (original value)

更新: 5月24日 @ 22時33分

*Hive Prince/Worker Heal Rate 1.0x -> 1.2x
*Hive Soldier Drone Heal Rate 1.25x -> 1.2x