Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Strategic AI Mod (IA & ED Campaigns only)
Viser 21-30 af 41 forekomster
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Opdatering: 14. aug. 2018 kl. 22:44

Change XI.

-Reduced the amount of Herculianii and Jovianii units that you can have at one time in the Empire Divided campaign to 2 units each. This was done to make them each be less than the number of Praetorian units available (4), since both were sub classes of the Praetorian Guard.

-Increased the training time for the Herculianii and Jovianii units from 1 turn to 2 turns to represent their special training.

Opdatering: 11. aug. 2018 kl. 3:23

Synchronization update.

Opdatering: 10. aug. 2018 kl. 23:01

Synchronization update.

Opdatering: 5. aug. 2018 kl. 2:50

Change X.

-Corrected a pet peeve issue: in the Empire Divided campaign the Roman levies are in every way better than the Auxilia Swordsmen units, and yet the Auxilia Swordsmen cost more to recruit and cost more upkeep. Made an adjustment to the Auxilia Swordsmen so that their recruitment and upkeep is now lower than Roman levy units in order to make them worth recruiting as a cheap fodder unit.

Opdatering: 25. maj 2018 kl. 14:54

Change IX.

-Removed the "phantom income" given to the Caledonii faction because it was both unecessary and ridiculous, causing them to be able to take over half (or all) of Gaul, thereby making the Gallic Rome vs. Auerlian Rome conflict anticlimactic.

Opdatering: 8. mar. 2018 kl. 23:15

Synchronization update.

Opdatering: 23. jan. 2018 kl. 23:34

Change VIII.

-Compatibility update for the Empire Divided expansion.

Opdatering: 23. dec. 2014 kl. 22:08

Change VII.

-Slightly adjusted the AI "defensive" personality to defend its capital and threatened regions more.

-Adjusted the losses for naval and non-naval units in autoresolve battles so that transported armies lose less from autoresolved battles, and naval units lose more, to better reflect manual resolved battle results.

Opdatering: 23. dec. 2014 kl. 1:11

Change VI.

-Removed the data that modified the naval transport speed on the campaign map, becuase this is no longer needed (CA reduced their speeds on their own now).

Opdatering: 22. dec. 2014 kl. 16:25

Change V.

-Adjusted the auto-resolve so that non-naval units (land units in transports) provide less damage effect on naval battles.