Garry's Mod

Garry's Mod

Kelp Dome
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Update: 19 Jul @ 5:09pm

I hope this works ¯\_(ツ)_/¯

Update: 19 Jul @ 4:26pm

I flarped everything =) sorry mark

Update: 8 Jul @ 7:11pm

this is just a new thumbnail update because I didn't think to do this earlier =)

Update: 8 Jul @ 7:04pm

3d skybox smile
it doesn't look great but I like it still

Update: 6 Jul @ 5:15pm

made changes to the dome, making it taller and adding supports.
edited some geometry, including the while walls and bumpers, to look a bit nicer.
trimmed up the green square on the outside so it's not a square anymore, now it looks a bit better with the skybox.
I technically added a (basic) 3d skybox, but I still can't seem to get it working. Maybe I'll have another update shortly after this one where I figure it out.
Possibly improved performace? Did something that WOULD improve it but it never seemed like it ran poorly so =/
Lighting!

ps: I changed some block sizes again, if us Murkus-goers can crouch jump on them now, then ttt2 uses half-life 2 crouch jump heights. If not, then I'm gonna be frustrated.

also, not a map change but a page change: I updated the thumbnail, and replaced the pictures in the carousel with new ones from the updated map. just in case you wanted me to.

Update: 7 May @ 2:42pm

updated thumbnail

Update: 7 May @ 2:37pm

Added Ink Splatters that negate fall damage if you land on them.
Added little poles to the grate platforms. They *can* block bullets but they're really really thin.
Changed the textures on the backs of signs, that you wouldn't be able to see while in-bounds during normal gameplay
Removed a texture that I was using as a default when first building the level, it was still placed on a couple of surfaces that were in-between blocks or otherwise not viewable during normal, in-bounds gameplay.
Tweaked some textures, mostly underside of grate platforms.
Made the smaller blocks on the grate platforms a *little* bit smaller, ~90%. Maybe this will let us jump on them on the Murkus server.
Credit(?) room in the blue building :)
Textures should now be Pak'ed, meaning they'll hopefully be there even if you aren't subscribed to this map or a collection that it is in.

Update: 30 Apr @ 8:41pm

See previous changelog, because I don't think I actually used the new map file last time.

Update: 30 Apr @ 8:17pm

Testing a non-random weapon spawn because I still haven't been able to test the random ones after last update pushed.
Also testing a no-fall damage zone, that's what the green pad is supposed to be near the center of the map. If it works, expect to see a few more around the map in a future update.

edit: lmaoooo this map never actually updated

Update: 28 Apr @ 3:03pm

I moved the random spawns up a few units, maybe that'll work