Horizon's Gate

Horizon's Gate

Celestial Knight
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Update: 21 Aug @ 12:23pm

Tooltip changes after the massive update.

As always if any errors are spotted please let me know, either here or (preferably) on Discord.

Update: 21 Aug @ 12:07pm

Bonus effects (Phys Def/Phys Eva/Move Distance etc) for Celestial Knight have been changed.

Damage formulas for (almost) all attacks has been adjusted:

Crush Weapon/Crush Armor - 50% damage (was 100%), effects are unchanged. (Cooldown has been removed, and MP Cost has been reduced by 1)

Crush Spirit - 75% damage (was 100%) morale reduction is unchanged.(MP cost has been reduced by 1)

Crush Mind - 150% MP damage (was 250%). (Cooldown has been removed)

Crush Vitality is unchanged.



Decree Changes:

Phys Atk and Mag Atk reductions are both set at 1.

Instead of getting 20 Phys/Mag Evasion immediately, it is now tied to how many living units (Both enemy and ally) are nearby at a rate of 5 Phys Eva/Mag Eva per unit AT THE START OF THE WEARER'S TURN. This increase caps out at a maximum of 20. (4 units nearby) to receive the bonus.

Update: 16 Aug @ 8:44am

Weapon Augments have been re-enabled on Celestial Knight's skills: helping keep it unique within its role as a debuffer and party supporting tank.

Decree has had MagAtk - 1 added to its effect. Magic Attack in later game usually falls behind Physical Attack, But Decree itself is made as a supporting tank role ability. Feedback appreciated.

Update: 16 Aug @ 8:40am

Edited content

Update: 5 Aug @ 10:14am

Tooltip changes to help better explain abilities.

Update: 2 Aug @ 12:42pm

Celestial Knight's damage formulas have been adjusted. It was never intended for augments/triggers to be involved in skill formulas, which was leading to some extremely unbalanced numbers. They have been removed to bring them more in line with the inspiration.

Support Ability Changes:

Decree - Decree's evasion stats (Both Physical and Magical) have been increased from 10% to 20%, at the cost of 2 Phys Atk. This is to help build CK into its identity as a Raw (Harder to inflate/change) Stat debuffer. It has kept it's +1 Movement.

Fury - Fury's duration has been increased from 60tta to 80tta. Max Stack is still up to 5

Update: 2 Aug @ 10:58am

BROKEN UPDATE DO NOT USE THIS VERSION.

Update: 21 Jul @ 10:16am

Crush Mind was originally removing all buffs/debuffs as well. This was unintended and has been fixed. It will still cancel the target's spell cast/ability charge.

Update: 14 Jul @ 5:42am

Just a Tooltip update.

Update: 8 Jul @ 7:06pm

Passive Changes:

XP Cost for all passives have been increased.

Fury has been increased to 1000.

Decree has been increased to 1500 (Move is that powerful that it warrants it).

Fortify has been increased to 900.