RimWorld

RimWorld

RutraNickers' Compatibility Patches
Showing 11-20 of 32 entries
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Update: 21 Jul @ 8:03am

||Version 2.10||
-Added patch to Core that changes AcidBurn armorCategory to Heat and Thump armorCategory to Blunt

Update: 20 Jul @ 5:41pm

||Version 2.9||
-Added patch to VRE - Sanguophages to swap Sanguine Hair gene with Long Hair gene on Bruxas
-Added patch to VRE - Highmates to remove custom texture from Perfect Bodies
-Added patch to VRE - Highmates swipe cat genes with the ones from AFU Cosmetic Gene Expanded
-Added patch to VRE - Highmates swipe VRE_FelineEars genes with vanilla Ears_Cat [deactivated by default]
-Added a personal patch to change vanilla xenotypes [deactivated by default]
-Added some personal xenotypes and factions [removed by default]
-Added missing RJW Genes to Yttakin
-Added patch to make floppy ears use hair colors instead of skin
-Added patches to AFU Cosmetic Gene Expanded, rebalancing and renaming genes to be more in line with vanilla

Update: 19 Jul @ 9:22pm

||Version 2.8.1||
-Solved bug where beauty genes would only spawn if an unrelated mod was active

Update: 19 Jul @ 9:00pm

||Version 2.8||
-Added patch for Brain In A Jar that nerfs the research boost of the buildings, limits their max linkable and reduces the research cost of the added tech. The brain in a jar "useless" building now gives more beauty and boosts morbid meditation.

Update: 19 Jul @ 1:54pm

||Version 2.7||
-Updated ThatsNotClothing patches
-Added patches to make various vehicles using Vehicle Framework to use ammo from [LTS]Ammunition - Simple Ammo Pack, Beans Ammo Pack and Yayo's Combat 3 (Continued)

Update: 18 Jul @ 11:34pm

||Version 2.6||
-Added patch to make cannons from various vehicles using Vehicle Framework to use shells instead of steel

Update: 17 Jul @ 7:39am

||Version 2.5||
-Added patch for Stylized Slave Collars and Headgears to look better with Facial Animations

Update: 13 Jul @ 7:14am

Updated to 1.6

Update: 1 May @ 9:05am

||Version 2.4.1||
-Rebalanced Playful Sadist/Brutal Sadist trait changes to 0.6/0.4

Update: 1 May @ 8:14am

||Version 2.4||
VFE - Medieval 2:
-Added WeaponTweakData for Melee Animation support

RJW_Unleashed_Traits:
-Changed Playful Sadist/Brutal Sadist traits to have a Vulnerability multiplier of 0.5/0.2 instead of a offset of -0.5/-1 so that sadists can be assaulted if they are weak