Project Zomboid

Project Zomboid

[B42] KR FriOS (Mobile Fridge/Cooler/Freezer/Stove - Solar Battery Charger) WIP
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Update: 30 Apr @ 9:42am

Version 2.2.4

- Updated the B41 version to include v2.2 content. The only remaining feature to implement is the device persistence system. PLAYERS MUST STAY CLOSE ENOUGH TO LOAD THE DEVICE'S CHUNK, OTHERWISE FOOD WILL SPOIL
- Fixed textures on obsolete models to prevent conflicts with other mods that handle mod loading
- Fixed stove models in B41 (currently experiencing loading issues in B42 for unknown reasons)
- Standardized all item icons to ensure visual consistency across types (previous versions had misaligned or mismatched icons) (does not apply to the cooler, as its model will be changed in the future)
- Relocated icon symbol to the left side for better uniformity (does not apply to the cooler, as its model will be changed in the future)
- Added new spawn locations for the following items:
* FriOS Core Battery
* FriOS Core Charger
(They can now appear in kitchen cabinets or shelves)

Update: 29 Apr @ 8:30am

Version 2.2.3

- Implemented error handling (try-catch) in the PlayerCheck function (line #54) to detect and potentially prevent a specific error.

Update: 28 Apr @ 12:08pm

Version 2.2.2

- Adjusted spawn probabilities for the following objects:

-------------------- COOLERS --------------------
HIGH Spawn Rate - 40% -> 30%
MID Spawn Rate - 20% -> 15%
LOW Spawn Rate - 10%


-------------------- FRIDGES --------------------
HIGH Spawn Rate - 20% -> 25%
MID Spawn Rate - 10% -> 15%
LOW Spawn Rate - 5% -> 10%


-------------------- FREEZERS --------------------
HIGH Spawn Rate - 10% -> 20%
MID Spawn Rate - 5% -> 10%
LOW Spawn Rate - 1% -> 5%


-------------------- SMALL STOVE --------------------
HIGH Spawn Rate - 40% -> 30%
MID Spawn Rate - 20% -> 15%
LOW Spawn Rate - 10%


-------------------- LARGE STOVE --------------------
HIGH Spawn Rate - 20% -> 25%
MID Spawn Rate - 10% -> 15%
LOW Spawn Rate - 5% -> 10%


-------------------- CORE BATTERIES --------------------
HIGH Spawn Rate - 15% -> 35%
MID Spawn Rate - 10% -> 20%
LOW Spawn Rate - 5% -> 10%


-------------------- CHARGER --------------------
HIGH Spawn Rate - 10% -> 20%
MID Spawn Rate - 5% -> 15%
LOW Spawn Rate - 1% -> 10%

Update: 28 Apr @ 7:52am

Version 2.2.1

- I forgot to upload the poster :(

Update: 28 Apr @ 7:36am

Version 2.2

- Added a new range of FriOS devices: ELECTRIC STOVES!!! These will have a reduced cooking speed and also run on FriOS Core Batteries.
- Modified the code to allow a new battery charging tier, enabling the option to charge car batteries in the FriOS Core Charger, in addition to the heating process.
- Added new items with iterative texture changes, which greatly reduced the number of items from 20 down to just 7.
- Adjusted loot distribution to include the new items and phase out the old ones, along with the addition of FriOS Electric Stoves.
- Food will now decay correctly even when outside the refrigerator's chunk, though further testing is still needed to confirm full functionality.
- Modified item icons to include a colored symbol indicating their function:
* Green – Batteries
* Yellow – Solar Charger
* Blue – Cooler/Fridge
* Dark Blue – Freezer
* Red – Electric Stoves
- Added a new texture for all devices: Spiffo !!!!

Known Potentially Dangerous Bugs

- When leaving and returning to a FriOS device's area, the blue cooling bar may disappear. This is purely visual—the food is still being cooled. After a few seconds, the bar will reappear.
- If the battery runs out, the blue bar may not update. Do not be fooled—this does not mean your food is being cooled. A battery with at least 11% charge is required to stop food decay. The cooling and decay procees will stop if the battery hits 10% charge.
- When loading a save, if the player is near a FriOS container, any battery inside may vanish from existence entirely. Why this happens? I have no idea.

Known Harmless Bugs

- The electric stove model doesn’t load correctly. I’m not sure why, but I’ll fix it when I have time or find a better model.
- Some devices marked as "Obsolete" may lack textures or icons, but they still work. However, please stop using them as soon as possible, as they will be removed in the next update, and any items inside them will be deleted.

Update: 18 Apr @ 10:18am

Version 2.1.1

- Adjusted spawn probabilities for the following objects:

-------------------- FREEZERS --------------------
HIGH Spawn Rate - 10% -> 15%
MID Spawn Rate - 5% -> 10%
LOW Spawn Rate - 1% -> 5%

-------------------- CHARGERS --------------------
HIGH Spawn Rate - 10% -> 15%
MID Spawn Rate- 5% -> 10%
LOW Spawn Rate - 1% -> 5%

- Upcoming Update: Currently working on texture refinements, adjusting the quantity of added in-game items, and introducing new textures inspired by our beloved friend, Spiffo.

Update: 16 Apr @ 7:50pm

Version 2.1

- Added new fridge types, is a new lineup of fridges with expanded capacity and a fully portable high-capacity freezer.
- Improved cooling code, allowing cooling or freezing under the same function, with support for adding more fridge/freezer types.
- Improved distribution, now each item has its own spawn probability.

Update: 14 Apr @ 8:11pm

Version 2.0

- Compatibility with build 42 has been added.
- The cooling and charging system code has been greatly improved; these codes have been merged into a single Lua file, enabling cooling and charging in one script.
- A new factor for charge and discharge speed has been added. Now, upon activating speeds x2, x3, etc., the battery charge will decrease or increase according to the game speed.
- The distribution code has been improved, adding more locations where objects can spawn.
- The structure of the code has been improved to add compatibility with more batteries.
- The recharge rate of vanilla game batteries has been modified. Unfortunately, due to the internal code of the game, those batteries will recharge almost instantly. This does not apply to the batteries of the "FriOS Core Battery" mod.
- The drain and charge rates of the "FriOS Core Battery" mod batteries have been balanced.

Update: 13 Apr @ 2:48pm

Version 1.0

we'll see how this goes, starting the Operative - FriOS