MADNESS: Project Nexus

MADNESS: Project Nexus

Not Long For Nevada [PARTIAL ARENA OVERHAUL]
Showing 1-5 of 5 entries
Update: 3 Aug @ 7:14pm

- Fixed the issue in Nexus Core where the Tower Guard boss got swapped with the Champion of the Nexus Core. No clue how this happened

- Changed the Red Tower Guard in wave 9 of Nexus Core into a Blue Tower Guard

- Added Odium and the Yellow/Blue Tower Guards to the infinite wave sequence of Nexus Core

Update: 1 Aug @ 12:08pm

- Removed Goyle's spinning attacks to make the fight more accessible

- Changed Tricky's slam explosion to the Clownbomb explosion, since the old one (an explosion effect for Church) could take out a full corpus block in one hit and had a disproportionately large radius compared to the actual effect

Update: 26 Jul @ 8:46am

- Nerfed Goyle's HP from 200 to 125 in response to several complaints about the fight's difficulty. I'm not entirely sure if this will balance out Goyle's moveset, the fight may be too easy by this point

Update: 17 May @ 6:00pm

- Increased EXP and Cash gain on all non-infinite waves preceding Haunted/Slaughtertime (Pit Stop, Foundry, and Fast Track)
This is largely untested outside of Pit Stop, just a quick fix to make the early game less egregious. If there are any issues with it or if it simply didn't change, let me know

- Fixed Pit Stop voiding EXP and Cash in sequence 2

Update: 12 Apr @ 6:45am