Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

ZOMBIE LEGEND.Updated.11th.October.2025
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Update: 31 Aug @ 2:55pm

for legend8
some fixing to m1 file
blackhawk wasn't landing. should be ok now

Update: 31 Aug @ 2:30pm

for legend8
lots of changes
lots of tidying up
updates are ongoing

Update: 29 Aug @ 1:54pm

legend8
lots of tidying up
tweaked m1 & z1 files
updated minimap

I have been working a lot with the amount of tires there was, so have reduced the tire number while adding in furniture props in place of a lot of tires taken out. this idea I am slowly working with.

Update: 27 Aug @ 4:45pm

some fixing including to a lot of wire fences, concrete borders and tires to set to disabled which means a lot of wire fences, concrete borders etc will destroy.
some wire fences and concrete borders and tires to are set at full ((via impregnability)) meaning they cannot be destroyed. this is so map after a bit won;t look as empty looking.

updated splash_editor file in resource/interface

using c4 to blowing concrete border defences is ideal for creating exit points for your soldiers

Update: 27 Aug @ 3:55pm

legend8
-added more to overall map which is continuing
-updated minimap - although it looks abit crappy
...but as map tidies more, then minimap will look less crappy in future updates
updated environment folder in resource/set
-tweaked m1 file
updates are ongoing

in-game you will encounter floating entities and such as concrete borders or concrete_low_01 and tires or tyre_01 seen slightly above ground. over slow time all floating entities will be fixed.

Update: 26 Aug @ 11:51pm

legend8
fixed enemy machine guns
some tidying up

Update: 26 Aug @ 10:34pm

legend8
lots of tidying up to map which is still continuing
updated minimap but will look better in time
tweaked m1 file
updates are ongoing

Update: 26 Aug @ 11:17am

legend8
all vegetation on enemy side (north) has gone now.

-updated minimap which will update again in future updates
-updated splash_editor file in resource/interface
....which is expected to update again

you will notice on some parts in map design seen on minimap looking a little wonky
...this will eventually be reworked and tidied up

updates are ongoing

Update: 25 Aug @ 8:51pm

for legend8
blackhawk helo in z1 file was having landing problems so a quick tidy round landing spot has fixed this.
some concrete borders and wire fences and walls to should remain intact throughout game.
updates are ongoing.

Info
where vegetation is at enemy side, then soon this will be gone
...and in place of this will be same idea as rest of map.

Update: 25 Aug @ 5:10pm

added new map, legend8 with mission files m1 & z1

m1=military file - none zombies
z1 = zombie file- hoards of zombies << your rig will be tested

updated splash_editor file in resource/interface

legend8 is quite a messy map with lots of tidying up to be done.
also when you well into game for m1 file, then after quite a bit of fighting, and ground eventually is flat empty with most walls and wire fences destroyed,

well, in the next update this will change with more walls and wire fences still standing even after they been hit by artillery shellfire. this way the map after a bit won't look as empty looking.

also for those who prefer enemy vehicles that spawning in to then remaining on battleground after they been hit, so then vehicles are now broken corpses, then in triggers, f3/f6, and scrolling down to vehicles/enemy, and in there you will see the delete_command trigger.

so then its while holding down shift and left clicking once on the delete_command trigger, and as soon as you see the red stop sign appearing, then this signifying enemy vehicles that spawning in will remain on battleground after they been destroyed. same method done for the little_bird_chopper.

I have scattered about the map broken vehicles with smoke and fire fx, this idea keeping that balance for the appropriate realism needed when enemy vehicles spawning in have been deleted from screen view after they have been destroyed.

all vegetation on enemy side will be gone soon.
all floating entities will be tidied up in future updates.
all trenches will be tidied up.

Updates are ongoing