Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

ZOMBIE LEGEND.Updated.11th.October.2025
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Update: 11 Oct @ 5:35am

this update comprises of a lot of fixes to script in all mission files

all 10 maps have had some work done to them at some point

including adding more graffitti stamps to legend9 & legend10 which in ongoing

updates are ongoing

Update: 7 Oct @ 10:55pm

some small fixes to legend10

any floating entities you come across will be tidied up in future updates

Update: 7 Oct @ 9:56pm

added to legend10 mainly focusing on tidying up street borders or correct entity name euro_curb while adding in more detail to overall map design including graffitti stamps which is ongoing

tweaked m1 file

also for enemy waves I have put in the value as 5 in cmp_i in condition so only 5 enemy waves will spawn into game every 60 secs I think I put.

in the trigger for enemy as you can see marked in triggers (f3/f6) then you can slot in your own value in cmp_i in condition (for enemy trigger) so say putting in the value of 20 so then 20 waves will spawn into game at the delay of every 60 seconds. to change the delay time is done in commands

I put in the value of 5 in cmp_i in condition (for enemy trigger) as there is already enemy soldiers stationed at a hold position in the suburb town, as well, as stationed enemy vehicles to. I never put in anymore than 5 because it can lag a lot when enemies build up in high number and they can bunch up to depending on map design.

putting in a value more than 5 in cmp_i (as of now in game setup) then keeping in mind how you may experience terrible lag and freeze to in-game, of course, this depending on your rig setup.

Updates for legend10 is ongoing

Update: 5 Oct @ 6:37pm

legend10
added to map
tweaked m1 file

Update: 4 Oct @ 4:23pm

legend10
more work done to map design
tweaked m1 file

I forgot to mention see the trees near ally side different in colour than the rest of the green trees well, the different in colour trees are called tree_euro2_attach which means you can put snipers in the trees. I change colour of trees so you know where they are.

to place snipers in trees then select sniper and hover mouse pointer over tree and mouse pointer will change to arrow signifying to clicking again to then place sniper in tree. then sniper climbs up tree and takes up sniping position.

Update: 4 Oct @ 2:44pm

legend10
added to map design
tweaked m1 file
updates are ongoing

Update: 4 Oct @ 1:00pm

new map added called legend10 with mission files m1 & z1

updated environment folder via set

in future updates minimap may change so as of now will remain in experimental phase

legend10 not being a derivative of other legend work instead is built from scratch. I have been working on legend10 for a few weeks now so this new work will continue to receive updates as normal

upon booting up legend10 and depending what part of map you load into then north is the position for the allies. south for the enemy.

Update: 29 Sep @ 11:33am

legend9
loads more tidying up including adding to graffittii which is ongoing
tweaked m1 file

Update: 28 Sep @ 10:23pm

legend9
more tidying up
tweaked m1 file
updated minimap
updates are ongoing

Update: 28 Sep @ 7:52am

legend9
lots of tidying up
reintroduced graffttii stamps which is ongoing
updated minimap
tweaked m1 file

I absolutely adore the graffittii stamps. I had to remove them when I began reworking the walls but now they back in the game again. you may come across some floating graffittii stamps which will be tidied up if any still floating about. like textures then the same with the graffittii stamps I can get carried away with them. they are exciting to working with.