Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Covenant Enemies pack
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Aggiornamento: 23 ott, 9:08

Fixed ramming attack for wraith. Now tank is able to run over other NPCs, as well as the player.

Aggiornamento: 22 ott, 12:38

Added new enemy vehicle Wraith and anti-air Wraith. Also onslaught Wraith (regular wraith with behavior that force him to attack enemies behind obstacles, good for artillery support unit).

Fixed appearing-disappering shield effect on Elites. Now it doesn,t stay that long.

Fixed trail for fuel-rod projectiles.

Aggiornamento: 7 ott, 9:20

Added Scarab enemy

Enemy behavior fixes for high distance.

Aggiornamento: 7 ott, 8:13

Aggiornamento: 7 set, 6:00

Aggiornamento: 2 set, 7:37

Added Camo elite spec ops variant (yes, they are actually invisible, with same HALO-like render camouflage)

Aggiornamento: 26 ago, 10:30

Aggiornamento: 26 ago, 9:41

Aggiornamento: 26 ago, 9:03

Change in behavior for the elites, brutes, drones, shield jackals and grunts. They will attack while they are move more often.

Sword elites now has lights on their sword,

Fix for suicide grunts, now they are exploding and dying correctly, their attack now fixed (To invoke this state you have to change the state of enemy from Default to Default_kamikaze). Ultra grunt may survive first explosion which means this enemy could blow up twice.

Added collision fix for regular variant of shield jackals, soo you can now shot their hand with pistol like on CE variants.

Added shields for the Drone Captain.

Aggiornamento: 2 ago, 8:45

Fixed enemy projectiles that collides with player projectiles and destroy it mid fly.