Barotrauma

Barotrauma

Meal a Day
Showing 1-7 of 7 entries
Update: 15 Aug @ 6:24pm

- Second Wind Sandwich 50% resistance now also includes Bleeding and Burn.
- Heavily modified backend logic for buffs, making it more optimized in theory (Hard to really notice actual performance wise) but more importantly less prone to breaking.
> For potential modders: The above thing I actually changed is removing the often failing maths side of the afflictions, where before it would reduce buffs affliction values by 34 per round, it now makes use of resetbetweenrounds on Stuffed affliction to check against that instead. Affliction "A" is given by food alongside "Stuffed", affliction "A" checks that user does not have "Stuffed", if passes, gives affliction "B" is given which handles actual buff stats. See Craw-Yum soup affliction for a bit more context, as I have commented that one more than others.
- As a side effect of changes to backend, I came across many small minor issues and fixed them, like protection per minute buffs being inaccurate in timing when you have more or less than 100 max vitality.
- As a side effect of changes to the backend, I might of broken something. Please let me know if you notice something is borked, as while I have done testing while changing stuff, I won't be playing a active campaign for a bit.

Update: 3 Jun @ 8:43am

- Added 3 new meals:
> Moloch Soup: A 20% increase to health alternative to moloch flakes which itself provides 20% damage resistance.
> Second Wind Sandwich: A single chance to cheat death by reviving for 20 seconds after going critical while also gaining heavy damage resistance for the duration.
> Aggressive Crunch: A meat expensive violent option, increasing melee damage, fire rate and accuracy as well as giving adrenaline rush after being attacked for a short duration.

Update: 8 May @ 4:14am

- Russian Translation added courtesy of "EbLaNcHiKyC"

Update: 4 May @ 4:00am

- Simplified Chinese translation added, courtesy of Neko_Yukari.

Update: 21 Apr @ 5:22am

- Quick patch to fix Burger Tower only being 1 serving, when it is supposed to be 2.

Update: 15 Apr @ 8:53am

- Added Backup "Food Stall" that spawns in airlock modules when a Cafeteria is not detected inside the station.
- Added Mudraptor Burger.
- Added Spineling Sushi.
- Added Thresher Tail.
- Added Burger Tower.
- Changed barely audible drinking sound to the new vanilla drinking sound, kept finishing splash sound to let you know buff applied.
- Moloch Bites now have the cruncy sounding new eating vanilla sound as well as new particles.
- Changed all afflictions from meals types to unique ones, this may fix a potential bug where talents/other sources that increase buff duration could break math logic behind "next round till buff", but also allows easier modding capabilities. Currently unused personally.
- Changed colour of icons slightly, making it easier to identify its from this mod, especially useful when talents have afflictions with the same colour.
- Removed Meal afflictions from health scanner display.

Update: 6 Apr @ 3:10am