Crusader Kings II

Crusader Kings II

Auto Build
A apresentar 1-10 de 38 entradas
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Atualização: 10 set. 2022 às 9:27

Updated for latest patch - should be functional again.

Atualização: 16 mar. 2021 às 19:10

Atualização: 20 nov. 2019 às 0:21

Second time is the charm. Now the custom_tooltip/turkish thing is fixed. Probably.

Atualização: 19 nov. 2019 às 20:26

Added a fix (I think) for potential blocks with custom_tooltips getting left in and confusing things when used in a different context (such as location) where they make no sense.

In practical terms, this made things like Turkish rulers not build riding grounds.

Atualização: 26 jul. 2019 às 18:11

Added checks to avoid trying to build buildings that are replaced by other buildings (such as stables in the case of Egyptian culture, for instance)

Atualização: 7 jul. 2019 às 13:28

Updated for 3.2.

Atualização: 20 abr. 2019 às 20:51

Atualização: 20 abr. 2019 às 20:51

Atualização: 13 jan. 2019 às 22:39

Forgot to turn off some debug statements (e.g. log = "") that aren't necessary and just serve to make the mod bigger and probably slow things down a bit.

Atualização: 13 jan. 2019 às 22:33

Fixed issues with discounts. It's now possible to reduce the build time and build cost to 1, provided you can stack modifiers sufficiently. In Vanilla this is challenging; in some mods (i.e. ModDB versions) it was easier.