Crusader Kings II

Crusader Kings II

Auto Build
Ergebnisse 1–10 von 38
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Update: 10. Sep. 2022 um 9:27

Updated for latest patch - should be functional again.

Update: 16. März 2021 um 19:10

Update: 20. Nov. 2019 um 0:21

Second time is the charm. Now the custom_tooltip/turkish thing is fixed. Probably.

Update: 19. Nov. 2019 um 20:26

Added a fix (I think) for potential blocks with custom_tooltips getting left in and confusing things when used in a different context (such as location) where they make no sense.

In practical terms, this made things like Turkish rulers not build riding grounds.

Update: 26. Juli 2019 um 18:11

Added checks to avoid trying to build buildings that are replaced by other buildings (such as stables in the case of Egyptian culture, for instance)

Update: 7. Juli 2019 um 13:28

Updated for 3.2.

Update: 20. Apr. 2019 um 20:51

Update: 20. Apr. 2019 um 20:51

Update: 13. Jan. 2019 um 22:39

Forgot to turn off some debug statements (e.g. log = "") that aren't necessary and just serve to make the mod bigger and probably slow things down a bit.

Update: 13. Jan. 2019 um 22:33

Fixed issues with discounts. It's now possible to reduce the build time and build cost to 1, provided you can stack modifiers sufficiently. In Vanilla this is challenging; in some mods (i.e. ModDB versions) it was easier.