Conquest of Elysium 5

Conquest of Elysium 5

Elysium Remastered
Showing 21-30 of 50 entries
< 1  2  3  4  5 >
Update: 20 May @ 2:42am

Update: 19 May @ 12:36pm

Markgraf stuff
- Labor Reforms now transforms 15 little soulless to farm workers. Bonus increased to limitgold +2
- New Ritual: Mining Directives. Transforms 15 little longdead to mine workers. Gives limitgold +2 and limitiron +2
- New ritual: Black Market Post. Transforms a Market Village to a black market site, can also be used as citadel.
- Black Hoods made more special. Gains minor AP damage. Cost and rarity increased.
- Rat Colony ritual disabled. It didn´t work properly. Instead regains access to Dark Knowledge, which is more useful anyways.

Troll King
- New commander: Ettin Wyrd. A dual path, slightly insane Ettin warlock. To decrease dependency on merc mages. Low recruitment chance but boosted by libraries.

Baron
- Ranger Captain can now lay spike traps in forests.
- Royal Regiments can now upgrade spearmen to either pikemen or halberdiers.

Senator
- Princeps Solaris regains his Javelin.
- Princeps Solaris and Leo made more visually distinct
- Recruitment chance of Behemoth Solaris doubled (2->4%)

Misc
- Hamadryad no longer redefined in the code. For compatibility with other mods that use this monster. This means that the "Incite Revelry" ritual again spawns a hamadryad at some point, and therefore overlaps somewhat with the "plant hamadryad" ritual. We will have to live with that.


Update: 13 May @ 1:59pm

Dark Bargain cost 1000->1200
Great Transformation cost 100->200
Aimed shot (Black Hood) +1 range +2 initiative
Rotworm, Swarm of Bees and Contract militia moved to front rank

Bugs:
Little soulless now all battleslow only
Double attacks on Ghoul Baron and Ghoulgraf removed
Description error on hobmark militia fixed
Witch´s Sabbath no longer forgotten at cast (could be relearned but not recast)
A few more fixes to inferno spawning events

Update: 11 May @ 1:33pm

Improved event performance

Update: 11 May @ 6:52am

Stability improvement (I hope).
- non ASCII characters and non-breaking spaces removed
- Placeholder units get a fully spelled out name instead of a blank space
- Placeholder units get descriptions
- All ritual descriptions placed in bottom of entry
- All rituals above level 3 made free (could cause crashes for mac-users)
- some deep copystats chains are flattened
- some general cleanup of file structure.

Update: 9 May @ 12:23pm

stat cleanup on a few markgraf units

Update: 9 May @ 8:14am

Change to AI of Steward of the Earth and Stewardess of the lake

Update: 8 May @ 1:26pm

missing sprite fixed (again)

Update: 8 May @ 1:22pm

missing sprite

Update: 8 May @ 12:15pm

- Monkey Maharaja new ritual: Found Ashram
- Monkey Maharaja new units: White One Warrior, White One Tiger Rider, White One Pradhana
- Baron (King) gets a new ritual: Royal regiments
- Black Kobolds (murderer, shaman, slayer prophet, spider rider and dragon spawn) gets bleed affliction weapons instead of poison and disease
- Paladin ritual line revised. Now level 1 reveal evil, level 2 restoration, level 3 divine grace (single in-combat ressurection)
- bug fixes: Paladin rituals updated. AI marker charmresistant to avoid giving players access to AI bonuses. Shed gets proper dark blessing. Gladius Solis stats are fixed.