RimWorld

RimWorld

GTek's Factions - Spirits of Industry
Showing 1-10 of 10 entries
Update: 13 Aug @ 8:07pm

Restored pre-1.6 helmet rendering (multi-layer graphics).

Update: 4 Aug @ 4:33am

[Auto-generated text]: Update on 8/4/2025 6:33:52 AM.

Update: 4 Aug @ 1:06am

Updated to 1.6

Unfortunately, due to a bug in the current version of Rimworld helmets will look slightly worse than before, especially on smaller heads. Though I suppose that's a fairly minor setback.

Other Changes:
- Nerfed feral nymph equipment, they more commonly carry lower-tier weapons now.
- The MOPC carrier rig no longer covers the shoulders to match the new flak vest coverage. The safety vest still covers the shoulders.

Update: 28 Jun @ 11:35pm

- Due to their plant-like biology, nymphs no longer have internal organs, with the exception of the brain.
- Nerfed the overall health of Nymphs once again. They now have 80% health compared to a human.

- Nymphs can now be selected as starting pawns for tribal start players, without requiring other mods like Character Editor, etc.

1.6 compatibility is planned, just waiting for HAR.

Update: 11 May @ 12:23pm

Improved various weapon textures.

Update: 14 Apr @ 8:43pm

- Nymphs now have slightly less health, but can move faster

- Greatly reduced Nymph queen seed production time from 60 days to 20 days.

- Nymph seeds can now be eaten by human colonists, which will give them permanent stat bonuses. This can be done a maximum of 5 times for the complete set of effects.

Update: 5 Apr @ 8:30pm

Preview image adjustments

Update: 2 Apr @ 10:48am

Further tweaked some descriptions.

Update: 1 Apr @ 9:20pm

Tweaked some backstory descriptions.

Update: 1 Apr @ 6:29pm

[Auto-generated text]: Initial upload.