Barotrauma
EK Mods - Definitive Edition
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Обновление: 19 юни в 17:49
от AM

-EK tools now have proper prefered container lines
-Retagged more stuff

Обновление: 19 юни в 17:09
от AM

-Updated diving equipement to be found in "diving" fabrication tab
-Updated diving equipment's prefered containers

Обновление: 19 юни в 16:22
от AM

-Accidentally undid bandolier fix last patch, fixed it

Обновление: 17 юни в 18:21
от AM

-Fixed a critical issue with secure containers packet flooding servers, this was caused by code presumably to allow for the repair of items

Обновление: 17 юни в 13:53
от AM

-Fixed all Military MK 2 suit lights
-Updated some EK gunnery recipes to use advmunition_core
-retagged some items
-Enabled Links for secure cabinets and material storage lockers
-Half implemented Heavy Railgun being able to use railgun shells (STILL BROKEN)

Обновление: 13 юни в 16:51
от AM

-Fixed EK ammunition not being allowed in vanilla bandolier
-Rebalanced EK Bandolier to have a total of 6 slots instead of 8
-Update EK Bandolier sloticon textures and description

Обновление: 9 юни в 15:28
от AM

-updated prefered container tags for Clothing items

Обновление: 9 юни в 15:00
от AM

-Added Prefered container tags to weapons missing them
-updated Dartgun to use 1x2 layout (experimental)
-updated Micro Dartgun and Dartgun to use textured inventory containers

Обновление: 8 юни в 18:57
от AM

-Fixed a small issue with Marine SMG mags not being cleaned up

Обновление: 7 юни в 15:24
от AM

-All Hardsuits can now be equipped from lockers without holding them first
-MK 1 hardsuits now functions in parralell to PUCS (no more oxygen regeneration)
-optimized Hardsuit status effects code