Company of Heroes 3

Company of Heroes 3

(8) White Ball Espresso
Mostrando 1-8 de 8 aportaciones
Actualización: 28 JUN a las 4:31

minor update

fixed flowerpot impeding pathing into building

Actualización: 12 MAY a las 3:42

pass of pathing optimisations

Actualización: 29 MAR a las 16:32

* fixed potential exploit where team 1 could fire into team 2, position 1 base from a specific location
* created more space for team 2, position 1

Actualización: 28 MAR a las 5:27

* added grassland shrubs
* added padding for hedges as some were looking threadbare
* another smoke fx pass
* fixed entrance to right tall building south of right VP
* fixed some crates not providing medium cover
* additional splat and spline work
* tweaked splats for shrub replicators to show more foliage relevant to said shrubs

Actualización: 27 MAR a las 10:21

* fix for campfire fx (now permanent)
* attempted fix for smoke fx (issue with fx not firing consistently - this is a game problem, not a map problem)
* additional clutter
* arch added to church pathway
* slight angle change of one of the houses to improve field of fire
* vision blocker added behind house on left hand side facing base
* small splat/decal changes and additions

Actualización: 26 MAR a las 16:00

* enlarged team 1 position 1 space (was too cramped)
* changed building south of right VP to have windows facing the VP but not the base (thanks to Rosbone the original author for the suggestion!). This building was intended as a fallback building for team 2 in case they were pushed off the VP.

Actualización: 26 MAR a las 3:32

* Tweaked FX as many were not firing
* added water splashes in river where appropriate
* added erosion around the river and slopes where appropriate
* added additional track splines
* tweaked a few grass / dirt edges
* added smoke FX to church and tall building on the right

Actualización: 25 MAR a las 9:06