Company of Heroes 3

Company of Heroes 3

(8) White Ball Espresso
Zobrazuje se 1–8 z 8 položek
Aktualizace: 28. čvn. v 4.31
provedl DutchToast

minor update

fixed flowerpot impeding pathing into building

Aktualizace: 12. kvě. v 3.42
provedl DutchToast

pass of pathing optimisations

Aktualizace: 29. bře. v 16.32
provedl DutchToast

* fixed potential exploit where team 1 could fire into team 2, position 1 base from a specific location
* created more space for team 2, position 1

Aktualizace: 28. bře. v 5.27
provedl DutchToast

* added grassland shrubs
* added padding for hedges as some were looking threadbare
* another smoke fx pass
* fixed entrance to right tall building south of right VP
* fixed some crates not providing medium cover
* additional splat and spline work
* tweaked splats for shrub replicators to show more foliage relevant to said shrubs

Aktualizace: 27. bře. v 10.21
provedl DutchToast

* fix for campfire fx (now permanent)
* attempted fix for smoke fx (issue with fx not firing consistently - this is a game problem, not a map problem)
* additional clutter
* arch added to church pathway
* slight angle change of one of the houses to improve field of fire
* vision blocker added behind house on left hand side facing base
* small splat/decal changes and additions

Aktualizace: 26. bře. v 16.00
provedl DutchToast

* enlarged team 1 position 1 space (was too cramped)
* changed building south of right VP to have windows facing the VP but not the base (thanks to Rosbone the original author for the suggestion!). This building was intended as a fallback building for team 2 in case they were pushed off the VP.

Aktualizace: 26. bře. v 3.32
provedl DutchToast

* Tweaked FX as many were not firing
* added water splashes in river where appropriate
* added erosion around the river and slopes where appropriate
* added additional track splines
* tweaked a few grass / dirt edges
* added smoke FX to church and tall building on the right

Aktualizace: 25. bře. v 9.06
provedl DutchToast