Arma 3
Blastcore Murr Edition(TT Version)
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Update: 10 Jul @ 5:08am
by TT

Change the fixed damage value in the damage script to linearly decreasing damage.

Update: 10 Jul @ 5:07am
by TT

Update: 8 Jul @ 9:57am
by TT

Update: 8 Jul @ 8:40am
by TT

Removed the dependency on JSRS.

Update: 7 Jul @ 12:46am
by TT

Damage has been fixed and the mod has been re-signed. The server should be able to verify it successfully this time.

Update: 6 Jul @ 11:16am
by TT

Reduce dependencies.

Update: 6 Jul @ 12:48am
by TT

In the latest v1.9 version of this mod, all explosion effects have been optimized by reducing unnecessary particles. Underwater explosion effects have been added for the 250lb, 500lb, 1000lb, and 2000lb bombs. Bombs now use land explosion effects when hitting the ground and underwater explosion effects when hitting water. Additionally, the damage values for these bombs have been rebalanced—now all supported 250lb, 500lb, 1000lb, and 2000lb bombs deal the same amount of damage. This version also removes the MOAB (as mounting a MOAB on the A-10 was considered too unrealistic) and adds support for the PLA Armored Vehicles Pack, VME PLA, and East Asia War, 1937 – 日中戦争 – 抗日战争 mods.

Update: 8 Apr @ 2:43am
by TT

Fixed the bug

"no entry bin/config.bin/CfgCloudlets.concretebulletimpactbig".

Update: 4 Apr @ 9:49am
by TT

In the latest v1.8 version of this mod, new features have been added, including a new class called class TT_GBU43 in the CfgAmmo category. The class TT_GBU43 bomb has been enhanced with new explosion effects and sound effects, which are currently exclusive to the class TT_GBU43 bomb.

The class TT_GBU43 ammunition does not conflict with the class USAF_GBU43 bomb from the "USAF Mod - Main." These are two distinct types of ammunition: the class USAF_GBU43 bomb uses its own explosion effects, while the class TT_GBU43 bomb utilizes the explosion effects I designed. Therefore, this mod is compatible with the "USAF Mod - Main" mod and can be used together without any conflicts.

Update: 29 Mar @ 12:24am
by TT

By adding a new attribute "skipWhenMissingDependencies = 1" in the CfgPatches subclass, players using Arma 3 version 2.14 or later should no longer see warnings regarding dependency information for this mod.