NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Vanilla Plus: Refit
Showing 21-30 of 31 entries
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Update: 18 Jul @ 1:37am

0.37
Fixed broken damage visuals on Fisher, Frostmoor and Typhus
Fixed some turrets magically appearing while unloaded.

Update: 16 Jul @ 11:08pm

0.36
Frostmoor linear thrust reduced from 12 MN to 10.5 MN
Frostmoor Angular thrust reduced from 3 MN to 2.1 MN
Fisher Linear Thrust increased from 15 MN to 17 MN
Fisher Angular Thrust increased from 2.75 MN to 3.3 MN

Update: 14 Jul @ 7:10pm

0.35
Mk500 cannon changed autoloader to 1 from 4 and reload time to 15 from 30
Mk500 cannon health changed to 500 from 450

Update: 13 Jul @ 11:15am

0.34
Bugfix relating to Typhus' DC board.

Update: 12 Jul @ 11:15pm

0.33
Various bugfixes related to putting objects on the correct layers.

Update: 12 Jul @ 9:41pm

0.322
Fixed Typhus and Fisher's CR75 not being paintable.
lowered the armour damage and damage of the Mk570 and Mk590 Beam turrets from 30cm and 50hp per tick to 25cm and 40hp per tick.
Reasoning being you can mount these on a lot more hulls than the Mk610 and in greater numbers.

Update: 12 Jul @ 9:01am

0.321
Various bug fixes.

Update: 12 Jul @ 3:40am

0.32
Adjusted the Hull volumes of the Fisher, Typhus and Frostmoor to be more inside the Hull.

Update: 12 Jul @ 2:46am

0.31
The S56 now has custom scripting to point the parent ship correctly.
450 rpf has it's trigger distance adjusted.
several missing screenshots added.

Update: 11 Jul @ 2:54am

0.3
Mod refurbishment.
addition of OSP centric arsenal.