NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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Vanilla Plus: Refit
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219.962 MB
17 Mar @ 6:39am
12 Aug @ 7:59pm
20 Change Notes ( view )

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Vanilla Plus: Refit

Description
With permission I've been allowed to refresh Cole's Vanilla Plus Mod.

of the changes:
Ships have functioning armour and radar signatures.
The Frost and Typhon had their names changed, models updated, their internals changed up and their stats updated:
-The Frostmoor is a fast gun boat destroyer that can keep up with the Vauxhall
-The Typhus is a back line missile cruiser with two Class 5.5 missile banks.

The Constantine Battlecruiser is dead, it may rise later with a more fitting model.
In it's place,
-The Fisher Large Cruiser takes up the previous position with a modified load out along with redundant radar and comms. The Fisher has good straight line speed but it's not going to keep up with light cruisers in a turn.

The various vanilla plus armaments make a return too:
The two ANS beam turrets make a return.
The MK83 Railgun makes a return with rebalanced stats a long side the MK82 balanced for Vanilla.
The Mk500, Mk63 and the Mk67 cannons return with rebalanced stats.

The the 600mm AP makes a return.

New additions:
100mm dual purpose grapeshot
250mm grape shot
Two new OSP beam casemates.
Two new OSP projectile turret/casemates.
New OSP ship: Stonefish Fast Attack Ship

Special thanks: Cole for the original mod, Arkangelmark for the Models, AGM for the casemate script.

Any bugs or feedback, There's a thread open in the Mod feedback channel on the Nebulous Discord.

10 Comments
Darkestslayer 12 Aug @ 7:15pm 
Module 5 on the Fisher large cruiser is either off-center or missing its mirrored module that would be next to it, to the right while facing towards the bow, and it is messing with my ocd, pls fix. otherwise this pack is literally a 9.5/10 upgrade on the vanilla factions that i will be recommending to my nebulous friend group ASAP.
My favorite hull is definitely the Typhus-CC as a missile ship main
i love the frost and mk83! I basically made a Aegis in space fleet with 3 of them with a mk83 bow gun, and almost 200 missiles combined. Its really fun to use.
PastaChip 30 Jul @ 11:56pm 
you gotta change it from large cruiser to battlecruiser or heavy cruiser. Everything else is great though 9.5/10
SpaceMonky 14 Jul @ 9:35am 
Idea for a new turret-MK575 c4 Beam. Basiclly a mk570 with oversized traverse/elevation motor and limits. Ascetically, think scorpion-tank turret from halo or the Ocelot from Prisim. Stat wise, same damage profile as a mk570 with better falloff numbers(60% at 5km) and better tracking(traverse-rate:15 deg/s)(ele-rate 30 deg/s with +60/-15 limits). Would be ment to give CAP ships an anti-picket weapon at the cost of a c4 mount.
ItsJustVirgil 13 Jul @ 5:07pm 
I love the sponson 250mm guns.
Larcrivereagle 13 Jul @ 2:04pm 
When I try to load this mod it tells me there is a missing dependency, but I don't see one listed here. Whats that about?
Aquilar  [author] 12 Jul @ 2:47am 
You need send video feedback to the thread discord, telling me here doesn't help me fix problem.
D0gbert 11 Jul @ 7:55pm 
The Fisher has wonky hit-boxes; it's own PDTs hits its hull, and also enemy missiles detonate off it, meaning it takes surprisingly low damage from the.
John Counterstrike 11 Jul @ 4:42pm 
when 450 rpf
OperatorLynx 11 Jul @ 11:46am 
turn the Constantine into a fleet carrier like the Wordon, trust :steamthumbsup: