Arma 3
Impasse Total War - Altis
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Update: 10 Apr @ 11:46am

- New Maps - Hurtgen Forest, Krayina, Mehland, Sehreno, UMB armavir, Vidda
- Add - added ability to adjust the land routes for vehicles (radio 0-8-8 for leader or high commander)
- Add - added options at the officer to allow splitting player group into multiple groups or to join player groups together. Each player group leader can recruit their own teammates.
- Add - added action on arsenal cabinets to select a default loadout (or random)
- Add - added option to parameter 'Friendly Revive Available' to skip player revive completely (useful when playing solo)
- Add - added option for players to choose all the objectives on the map. It is under the parameter 'How many objectives on the map'.
- Add - added ace earplugs and ace electronic hearing protection to the arsenal if ace is running
- Add - added option to limit number of ai teammates per squad (default is 8)
- Fix - artillery and ai vehicle spawning wasn't stopping when game was paused
- Fix - rename 'vehicles' parameter to 'Vehicles used by AI' for better clarity
- Fix - no statics showing in garage when it is limit based on 'vehicles used by ai' parameter
- Fix - when choosing vehicles for the mission using the garage, some vehicles weren't saving the cammo states
- Fix - improvements to stuck vehicle handling to try to unstick them before just deleting them
- Fix - when 'no tanks' or 'no jets/helis' option was set, could still spawn them in

Update: 3 Apr @ 6:14pm

- Add - added option to broaden fast travel. Options include 1) only between bases or from captured flags. 2) as 1 with to captured flags. 3) as 2 with to un-captured flags
- Add - added options to adjust air attack vehicle spawn rate and another for tank spawn rate. The option for all vehicles will affect these attack vehicles as well - the two options will combine
- Add - added marker on the map showing which airfields are owned by which side. AI can only use planes if their side owns an airfield.
- Add - added option to have minefields near the objectives
- Add - added option to have mortars near the objectives
- Add - option to turn on an aggressive clean up to improve performance
- Add - added ability to choose individual units within a faction. Select faction then click the "Select Units" button.
- Add - added option for 800 and 1000m objective areas
- Fix - rewrite flare drop routine to use only one thread
- Fix - factions with only pistol wielding units was causing an error (Reb's Reforger Factions)
- Fix - get working with ALIVE factions
- Fix - adjust red screen/AI damage when entering enemy territory to center on bases (not objectives) and not take effect if unit is within 1000m of a contested objective.
- Fix - improve base placement to avoid roads as the AI get stuck trying to navigate the base

Update: 3 Apr @ 6:10pm

Update: 28 Mar @ 7:36pm

- Fix - change default escalation to allow all vehicles at the start
- Fix - arsenal on flags doesn't disappear when we lose flag
- Fix - stop transport helis from all landing on the garage pad
- Fix - 'open garage' at blue flag not showing for players who jip into game
- Fix - attempt to get helis spawning at bases to not be floating in the air
- Fix - if no 6 person transports found, allow 4 to be counted as transport vehicles
- Fix - if no transport helis found could end up spawning lots of jets
- Fix - on small maps with few objectives, could crash due to too few objectives
- Fix - if using faction with very limited vehicles, was using inappropriate vehicles as backups. It now tries to use civilian vehicles as a fallback, so choose an appropriate civ faction. If can choose a blufor, opfor, or independent faction as civilian and it will use vehicles from that faction as fallbacks. If you turn on civilian presence, the civilians will be dressed like the chosen faction, but will not have weapons.
- Fix - flag at starting objective was red only on 1st playthrough (once saved and reloaded it was blue)
- Fix - planes were not spawning. Planes will only spawn for the AI if that team controls an airport. To control an airport, you must hold the closest objective to the airport (not counting the contested objectives being fought over)
- Fix - fast travel from flag to garage pad, was putting me on ground instead of up on pad
- Fix - on capturing zone, only show 1 'task complete' popup
- Fix - allow selecting Russia (TV) faction - this faction had no units so it wasn't showing up
- Fix - tons of empty parachutes coming out of helicopters as they are shot down
- Fix - tank crew is turned out using machine guns
- Fix - some mods caused ImpasseTW to skip the role assignment screen (where the parameters button is)
- Fix - Malden workshop mission showed on the Tanoa map. I had to delete the mission and recreate the workshop page so you'll need to re-subscribe to it.
- Fix - despawn returning transport vehicles a bit further from the battlefield
- Fix - some damage vehicles are not be cleaned up
- Fix - move open garage selection at officer above selecting role
- Add - now supports up to 12 players

Update: 21 Mar @ 1:57pm

Update: 20 Mar @ 10:33am

Update: 14 Mar @ 12:24pm