Arma 3
Impasse Total War - Altis
Viser 1-10 af 37 forekomster
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Opdatering: 29. sep. kl. 19:25

- Add - added a 'none' option to how many friendly infantry and friendly attack vehicles are allowed. Now you can play with only you, your squad, and friends on your team.
- Add - changed the map to have front lines shown instead of circles. Parameter exists for front lines, circles, or nothing.
- Fix - bug in "Recruit ai squad mate" causing it not to work
- Fix - bug in 'stuck handler' allowed some units to stay stuck
- Fix - improved vehicle waypoints to help them complete more reliably and stay in aggressive behavior
- Fix - improved unloaded units often standing still and not engaging. It can still take a bit to un-stuck them.
- Fix - spawn vehicles closer to the bases if possible to accommodate placing objectives closer together

Opdatering: 27. sep. kl. 20:25

- Add - added option to eject (or parachute) squads that player is transporting in addition to the current method of needing to be stopped at <800m from objective zone and touching the ground.
- Fix - bug in vehicle waypoints causing vehicles to stop attacking
- Fix - tweaked the 'stuck vehicle check' routine to be slightly more aggressive to vehicles far from their waypoint that aren't moving
- Fix - paused game didn't pause in-game time of day from advancing
- Fix - updated single player pause to allow pausing while in vehicles

Opdatering: 25. sep. kl. 9:09

- Add - added ability to 'recruit ai team' which will list all the faction's infantry groups to choose from
- Add - added 'teammates' option to officer that has all the teammate add/remove/save/load/etc in one place
- Add - added parameter to change distance from objective at which transport vehicles unload infantry
- Fix - bug in objective location selection when using backspace to back up
- Fix - change system so if you ask for no transports of a vehicle type, it no longer falls back to using civilian variety of the vehicle.
- Fix - aircraft were spawning on the ground in rare cases
- Fix - units parachuting out of airplanes were spread much too far apart

Opdatering: 22. sep. kl. 18:22

- Added Maps - Everon Reforged, Korsac, Gulf Coast, Green Sea, Posadkovo
- Add - added ability to add friendly warships (USS Freedom, etc) that allow fast travel, officer, arsenal, garage, and spawn point for friendly air/sea assets.
- Add - added option to prefer air vs land transport vehicles. This options increases the likelihood to spawn the vehicle type if it's available. It does not make it more available (see other options for that). It can be helpful to prefer air vehicles on maps that are hard to traverse (like Cam Loa Nam).
- Add - added 'slow' dead unit clean up option and reworked the clean up a bit.
- Add - updated artillery to use actual rounds available to the faction (or default mortar if non available) and added artillery units to bases to add some ambiance
- Add - added option for smaller bases that don't have any random vehicles to use. Useful if you only get vehicles from the garage.
- Add - added option for only 1 base, players only spawn at first base and can only get vehicles there, no garage pad in objectives or captured areas.
- Add - make teammate dismiss keep showing after dismissing a teammate to make it easier to dismiss a few of them
- Add - added to face/voice parameter to use faction voice but player face
- Add - added options when fast traveling with ai: None, all ai, nearby ai, ai not in vehicles, select individual ai
- Fix - helicopters which could not find a place to land to unload troops would hover and no longer respond to commands (bug in 'TR UNLOAD'?).
- Fix - improve helicopter stuck handling to get them to start moving per commands
- Fix - improve if player ejects from aircraft, teammates will eject as well.
- Fix - SPE_Utah_Beach wasn't being updated on steam
- Fix - when selecting objectives manually, show a red (no fly zone) circle on the map around place objective marks

Opdatering: 21. sep. kl. 21:11

Reverted the last change due to reported errors. I'll be published again after I track down and fix the issues.

Opdatering: 21. sep. kl. 13:50

(this release had a bug so it was reverted)

Opdatering: 8. sep. kl. 8:45

- Add - added ability to have planes use 'move' waypoints to make them more aggressive. Parameter for 'less aggressive planes' can change them back to how they behave now with 'sad' waypoints

Opdatering: 4. sep. kl. 11:17

- Add - added ability to remove all teammates from your squad in one command (list of who to remove has 'ALL' at the end of the list)
- Add - added option in the 'choose ai vehicles' parameter to choose vehicles to 'ADD' to the faction. So if you have the mission set to use faction vehicles, you can select vehicles to add to that list instead of just replacing the list.
- Add - when calling in heli extract, it now asks how many seats you need if there are multiple heli types available
- Fix - convert heli transport support call to use improved position selection menu
- Fix - Selecting vehicles on cam lao nam put vehicles in water
- Fix - chosen vehicles to be used not being reloaded on continuing mission (was broken in last publish)

Opdatering: 24. aug. kl. 9:27

- Add - added option to allow changing faction without erasing save game
- Add - added ability to change selected dlc used (ai vehicle param: use side/dlc) Toggle param to side/dlc will allow rechoosing dlc.
- Add - added option to choose helicopter unload method for troops (parachute, land, both)
- Fix - don't allow vehicles that don't move or Warhammer 40K drop pods to be used by ai to fight at front lines
- Fix - don't allow artillery vehicles to be used by AI as attack vehicles brought to the front lines
- Fix - fix game hangs if arma config has a unit whose faction isn't defined in CfgFactionClasses (due to missing mod presumably)
- Fix - attack vehicles with combatmode "RED" waypoints weren't going into combatmode "RED"

Opdatering: 3. aug. kl. 12:47

- Fix - fix mission so it doesn't crash when Enhanced Arsenal mod is enabled