XCOM 2
Space Marine 2 Deathwatch Armor (Warhammer 40k)
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Mis à jour le : 20 juil. à 21h30
par Player

- Added Upper Face Prop: Backpack Shield
- Added Left Forearm: Shield (will clip through some guns)

These are purely cosmetic and have no gameplay effects

Mis à jour le : 6 juil. à 7h38
par Player

- Assigned DLCName to items so you can control spawn rate in gameplay options

Mis à jour le : 7 mai à 19h38
par Player

- Fixed tinting without DollHouse (thanks Max)

Mis à jour le : 3 mai à 13h27
par Player

- Added helmet with radio
- Added tintable helmets
- Reworked textures/materials, colors/tints should be brighter, "shininess" should be more appropriately assigned
- Updated meshes for helmet, torso, arms, legs, cloak, hood (down)
- Updated some item descriptions

Mis à jour le : 22 avr. à 16h25
par Player

- Brightened textures, colors from the chapter shoulders should look better now, the white from the Black Templars' items should pop more, and you can actually see the knee markings now

Mis à jour le : 4 avr. à 7h20
par Player

- Cooked assets for smaller file size
- Added undersuit fingers, did anyone even notice they were missing?
- Increased poly count for some meshes like belt and shoulders
- Adjusted right Deathwatch shoulder

Mis à jour le : 29 mars à 7h42
par Player

- Added some flipped shoulder options, mostly for use with other armor mods

Mis à jour le : 21 mars à 13h21
par Player

- Fixed tinting to secondary color
- Changed cloak items to always include a hood
- Adjusted texture LODs, things should look sharper now

Mis à jour le : 18 mars à 12h57
par Player

- Scaled up helmets to cover most heads
- Reduced unutilized texture sizes
- Minor mesh adjustments

Mis à jour le : 14 mars à 7h37
par Player

Fixed (thanks Max): Hood and cloak "insides" are transparent
Arms/forearms adjustment