Rivals of Aether

Rivals of Aether

Ninomae Ina'nis
Showing 1-8 of 8 entries
Update: 29 Aug @ 12:42am

v1.6
Quick Hotfix

-Fixed a bug where multiple hitboxes would hit the opponent if the three or more rifts were connected via charged strongs.

Update: 28 Aug @ 1:29pm

v1.5

Vortex Gallery Update

This patch mainly focuses on making Ina stronger at applying rifts with the changes to her specials, adjusting her normals with some slight nerfs to some of her strong moves, and a big update to how certain moves spawn rifts and how that affects Ina.

-Dattack Hspeed: 8 -> 6
+Dattack's Multi-hit hitbox has been expanded and moved to cover further back.
//These changes were made so that Ina had an easier time linking into dash attack from close up. The speed nerf also means the opponent will not be dragged as far.

-Ftilt Startup: 10 -> 13
-Ftilt Damage: 10 -> 11
-Ftilt BKB: 6 -> 7
-Ftilt KS: .8 -> .85
//These changes were made to give Ftilt more of an identity and differentiate from Utilt stat-wise.

*Dtilt Launcher Angle: 100 -> 90
//Trying out a new angle that will hopefully be less favored towards Ina.

-Nair Landing Lag: 6 -> 8
-Nair Startup: 9 -> 11
//Nair is one of the strongest moves in Ina's kit, so much that so that it slightly overshadows the rest of her moveset. Hopefully these slight nerfs are enough to hinder it a little bit.

-Bair BKB: 5 -> 6
-Bair KS: .3 -> .4
//This change makes it slightly harder to combo into strongs at higher percents.

-Uair Endlag: 16 -> 14
//Uair's endlag seemed a little bit too long for the type of move that it was, so it got slightly reduced.

+Nspecial Endlag: 20 -> 17
//This will allow for Ina throw out rifts a bit more safely. Additionally, Ina will be able to follow up faster on rift hits or just off the the paintbrush swing itself.

-Fspecial Cooldown: 60 -> 45
//Ina recovers her fireball quicker which will allow her to get back to her game plan of firing charged fspecials.

-Dspecial Spawn Frame: 9 -> 7
-Dspecial Total time: 28 -> 24
//Ina spends 4 less frames summoning the Takodachi on stage which means she will be a bit safer and be able to act quicker.

-Added a Hoshimachi Suisei alt.

*Rifts from Fair sweet spot or an uncharged strong now spawn after hitpause. Charged rifts spawn faster and charged strongs have more extra hitpause because of this change. (I forgot to update Munophone to reflect it's 20 now and not 10)
+The effect of the above change is that the rift explosion is now 6 frames later, which means Ina has more time to attack.
*Since the rifts from fair and uncharged strongs now spawn after hitpause, they no longer interrupt Ina's galaxies and thus the restriction on galaxies has been removed.
*Reworked the rift hitbox system so that the 1 frame hit lockout on the rift hitbox could be removed. Charged rifts now have a new hitbox that spawn where the opponent is when hit.

-Fixed a bug where uncharged strongs would have the charged version's knockback if done at the last second before charge ran out.
*Fixed a bug where inputting Fspecial while it was on cooldown would get rid of charge.
*Fixed rifts not exploding when next to another character's articles.
*Fixed a bug where rifts would not spawn when the shockwave effect would appear.

Update: 28 Aug @ 1:29pm

v1.5

Update: 12 Jun @ 10:41pm

v1.4

-Dattack multi-hit is now untechable.
//Dash Attack had problems where opponents were teching out of the multi-hit. Now that should be gone.

-First hit of Dtilt is now untechable.
// Down tilt also had an issue of opponents teching out of it.

-Dstrong Angle: 60 -> 70.
//This change hopefully makes Dstrong a more worthwhile move to use.

-Shrunk Fair hitbox so that it extends less behind Ina.
-Changed Fair sourspot sfx.
//Ina's Forward Air extended behind her too much so that was reduced. Also changed the sound effect to "sfx_blow_medium3".

-Fstrong KB Scaling: 1 -> 1.1.
//Experimenting with making Forward Strong kill earlier.

-Adjusted Uair sweetspot positioning.
//Up Air had a problem where the sourspot was one pixel higher than the sweetspot causing her to hit the sourspot in very specific positions when she should have hit the sweetspot.

-Slightly adjusted positioning of Uspecial rising hitbox.
-Increased width of Uspecial rising hitbox.
//Up Special's rising hitbox has now been made bigger to hopefully catch opponents easier.

-Fair no longer creates an ink rift on galaxy.
-Uncharged Fstrong no longer creates an ink rift on galaxy.
-Uncharged Ustrong no longer creates an ink rift on galaxy.
//This change aims to make Ina more consistent at killing as the ink rifts would always interrupt the galaxy and prevent the opponent from flying to the blastzone.

Update: 20 Mar @ 9:51pm

v1.3
Notes by Krankees

//Jab is getting complaints for being useless. For now, I'll try raising the angle to see if that helps it lead into the other tilts better.
-Jab Angle: 50 -> 70

//Because Dtilt is a projectile type hitbox pretending to be a melee hitbox, I gave Dtilt 2 high damage to so they couldn't crouch cancel it. The force flinch change lets me put the damage values I wanted to give it.
-Dtilt 1 Damage: 1 -> 3
-Dtilt 1 now has a force flinch value of 2
-Dtilt 2 Damage: 8 -> 6
-Dtilt 2 now has a force flinch value of 2

//Uair sweetspot seemed a little bit too inconsistent so it was made a bit more lenient
-Uair sweetspot hitbox has been increased downwards

//I thought Hodan couldn't, but apparently he can.
-Ina can now charge in hitstun.

//It was supposed to be like this before but I made a mistake.
-The amount of frames before charge goes away is now 24 instead of 12

//With the charge fix, hopefully this'll make charge strongs easier to use.
-Enhanced Fstrong and Ustrong have been reworked. The strongs now become enhanced after the strong charge window instead of at the start of the move. This means you can store charge while charging the strong to enhance it.

//The cooldown on Nspecial was complained about so it was cut down.
-Nspecial Cooldown: 60 -> 30

//It looked weird when the tentacle animation would still play when Ina was hit so it's been changed.
-Dtilt, Fstrong, and Ustrong tentacles now go away on hit

//This happens because the tentacles are spawned as projectiles
-Fstrong and Ustrong tentacles no longer get destroyed in Clairen field

//Ink Smear knockback was reduced to allow easier follow ups. This is an experimental change.
-Ink Smear Base Knockback: 6 -> 5
-Ink Smear Knockback Scaling: 0.4 -> 0.3
-Ink Smear depth is now lower than fspecial
-Fixed a bug regarding smears messing up other gimmicks

Update: 13 Mar @ 12:48am

v1.2

//Startup was a bit fast so it increased. Falling out of the move accidentally benefited Ina so now with a lower hitstun multiplier she shouldn't be able to capitalize off of it.
-Dattack Startup: 4 -> 6
-Dattack Linker Hitstun Multiplier: 1 -> 0.5

//Fair endlag was a little too low so it was increased. Sourspot scaling was increased so it that it's slightly worse at comboing.
-Fair Endlag: 14 -> 18
-Fair Sourspot Knockback Scaling: 0.4 -> 0.6

//Both hits of Bair have been given lower knockback stats and a higher angle so it can be better at comboing
-Bair 1 Angle: 70 -> 110
-Bair 1 Angle Flipper: 6 -> 0
-Bair 1 Base Knockback: 6 -> 5
-Bair 1 Knockback Scaling: .4 -> .3
-Bair 2 Angle: 70 -> 80
-Bair 2 Angle Flipper: 6 -> 0
-Bair 2 Base Knockback: 6 -> 5
-Bair 2 Knockback Scaling: .4 -> .3

//The move was a bit hard to hit in general so sourspot now covers more.
-Uair sourspot is now extended to Ina's arm

//This was how it was supposed to be on launch but it was taken out for testing purposes (my bad -Krankees)
-Dair 2 now only activates on hit

//Enhanced Fspec was said to be a little too slow so the speed is being raised.
-Fspecial Enhanced Hspeed: 8 -> 9
-Changed the depth on Fspec so it now spawns behind Ina
-Fixed a visual bug on enhanced Fspecial

//Enhanced Uspecial was way too good at killing. While the knockback stats could be changed in the future, the angle change will drastically affect how early it kills.
-Uspecial Final Hit Angle: 90 -> 45
-Readjusted positioning of opponent when hit by uspecial link hits.

//This was done to reduce eyestrain as both the ex flash and charge flash would go off at the same time.
-Ustrong/Fstrong Ex Flash now stops before the normal strong charge flash

Update: 12 Mar @ 1:55am

v1.1

Quick Day 1 patch

-Ink Smears now have extended parrystun.

-Fixed an issue with FTilt, DTilt, and Nspec animations being cut short on parry.
-Fixed an issue with upsecial still vertical boosting on hitpause frames. This was noticeable on when parried.

Update: 11 Mar @ 9:01am

v1.0