Rivals of Aether

Rivals of Aether

Riki
Showing 1-7 of 7 entries
Update: 25 Sep @ 4:26pm

v1.6
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*** Attacks ***
=Changed FTilt's hitbox angle: 23 -> 59. This is to prevent a long standing combo when paired with
-Jab. (Found this out watch The Jank's showcase video so shoutout to him.)
=Increased FTilt's base knockback: 4 -> 5
=Increased FTilt's knockback scaling: 0.1 -> 0.2

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*** Computer Player AI ***
=Modified the way ai selects close side attacks.
=Improved the code that keeps high level ai from attacking away from its target.
=AI is no longer defensive if target is in a disadvantageous state.

Update: 20 Aug @ 1:54pm

v1.5
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*** Computer Player AI ***
=Updated the ai to have the new features given to Spike.

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*** Workshop Compat ***
=The ghosts in Outskirts Invasion no longer go through the process of
-throwing Kunio when they are countered.

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*** Misc ***
=Updated the config file to use the new steam account name.

Update: 18 May @ 11:55am

v1.4

-Updated the ai again. Improving the behaviors of avoiding respawned players, and
edgeguarding. Code for being defensive while recovering was also added in, and the
code for how projectiles are reacted to, and how to execute a few attacks has also been
improved on.
-Fixed an issue where the ai could drop through platforms during Grounded USpecial in a
way that ends the attack too early.
-Fixed Riki's hair from being the wrong color on his charselect icon.

-Decreased DStrong's extra hitpause: 17 -> 11
-Removed fastfalling for the following attacks:
FSpecial (during hand swipe)
USpecial
Aerial NSpecial
Aerial FSpecial
Aerial USpecial (unless during spin kick)

-Non-grabbed opponents can no longer get hit from NSpecial throws (unless it's the strong throw).
-NSpecial's throws now change the grabbed player's hurt sprite rather then their angle. This is
because the angling would not occur if the garbbed player's number is lower then the grabbing
player's number and also for hurtbox accuracy. Riki's Final Smash also received this change.
-There is now a cooldown to NSpecial's throws. Granting access to the last throw you did
once that cooldown ends. This is to prevent the annoyance of having to remember of what
your last throw was and wasting a successful grab.

-Kunio's hud now sets to being his happiest expression when successfully landing a final smash.

Added more Workshop compatibility:
Mt. Dedede Stadium
Boxing Ring
Dracula
Outskirts Invasion

Update: 28 Apr @ 11:01pm

v1.3
-Character is now labeled finished

-All sprites now have shading (which can be toggled on/off).
The hair also gets colored in-game now.
-Adjusted the y offset of most sprites. Most hitbox positions were also
slightly altered because of this.
-Updated the ai. Giving it intel on parrying projectiles, edge guarding, and
running from respawned players.
-Respawn Platform no longer gets shaded.

-Added Rick Astley alt (yes, you read me right). Comes with a victory theme (8-bit rendition by 8 Bit Universe).
-Updated the CSS display.
-Increased victory theme volume. An NES version as plays when shading is off.
-Added more SFX to the NES Luigi alt, as well as a victory theme.

-Added built-in dust effects to some attacks.
-Gave Aerial NSpecial invincibility when countering successfully to prevent interruption.
-The headbutt for Grounded DSpecial now comes out more immediately after
getting parried.
-Decreased Grounded DSpecial's Headbutt damage. 21 -> 18
-Grounded DSpecial's Headbutt sends opponents downward, and buries them now.
-A visual effect and a sound effect now play when DSpecial is parried.
-The taunt sparkle no longer gets shaded (unless Game-Boy Alt is used).

-(Also had to redo some preview images since I changed the y position for each sprite by TWO pixels...)

Update: 13 Mar @ 10:46pm

v1.2

-Jab Hit 5's Knockback Scaling 0.5 -> 0.6
-Jab Hit 5's Hitpause Scaling 0.3 -> 0.4

-DAttack's Base Knockback 8 -> 10
-DAttack's Knockback Scaling 0.5 -> 0.7
-DAttack's Base Hitpause 4 -> 7

-UTilt Sour Spot's Base Knockback 6 -> 7
-UTilt Sour Spot's Knockback Scaling 0.4 -> 0.7
-UTilt Sweet Spot's Base Knockback 8 -> 11
-UTilt Sweet Spot's Base Hitpause 4 -> 7

-FStrong's Angle 34 -> 40
-FStrong's Base Knockback 8 -> 11
-FStrong's Base Knockback Scaling 1 -> 1.2
-FStrong's Base Hitpause 7 -> 12
-FStrong's Hitpause Scaling 1.2 -> 1.4

-UStrong's Base Knockback 8 -> 12
-UStrong's Knockback Scaling 0.9 -> 1
-UStrong's Base Hitpause 7 -> 10
-UStrong's Hitpause Scaling 0.6 -> 1.3

-DStrong Front Swipe's Knockback Scaling 0.7 -> 1
-DStrong Front Swipe's Base Hitpause 8 -> 12
-DStrong Front Swipe's Hitpause Scaling 0.9 -> 1.3
-DStrong Front Swipe's Extra Hitpause 0 -> 17

-Aerial NSpecial Final Hit's Base Knockback 8 -> 9
-Aerial NSpecial Final Hit's Knockback Scaling 0.7 -> 0.8
-Aerial NSpecial Final Hit's Base Hitpause 6 -> 8

-Aerial USpecial Spin Kick's Base Knockback 7 -> 9
-Aerial USpecial Spin Kick's Knockback Scaling 0.4 -> 0.7
-Aerial USpecial Spin Kick's Base Hitpause 6 -> 9
-Aerial USpecial Spin Kick's Hitpause Scaling 0.4 -> 0.6

Update: 9 Mar @ 2:23pm

v1.1

-Riki's aerial FSpecial used to be spammable, so I gave it a cooldown when used to prevent this.
-The unique vineboom sound for dab has been moved to its proper alt (used to be on the Donald Trump alt).

Update: 7 Mar @ 4:49pm

v1.0