Rusted Warfare - RTS

Rusted Warfare - RTS

Madness: Aftermath
Showing 1-3 of 3 entries
Update: 4 Oct @ 10:45pm

V0.42.17
[Major] Added new large map "Town" supporting 6 players, detailed with various new decorations and props.
-[Major] Added new unit mechanic: Gun Skill. This parameter determines how well the unit can handle ranged weapons, this solves the issue of spammable cheap units with powerful weapons wreaking high tier units. Gun skill level is displayed at unit description, below are the stats for each level from 1 to 10:
Lvl 1: 50% less firerate and accuracy, 25% accuracy penalty when moving
Lvl 2: 25% less firerate and accuracy, 20% accuracy penalty while moving
Lvl 3: Lock on enabled for the unit, 15% accuracy penalty while moving
Lvl 4: 0% less firerate and 0% accuracy penalty while moving
Lvl 5: 1.2x faster reload and 0% less accuracy
Lvl 6: 25% reduction in weight speed-down
Lvl 7: Increase accuracy by 15% while moving, ability to equip secondary weapons and switch between weapons. Secondary weapons have a 80% decrease in their respective weight-related slow down effect. Ammo conservation: stops firing immediatly after target is dead, saving extra bullets!
Lvl 8: Faster Lock-On, by 25%
Lvl 9: The minimum damage that attacks can do is raised by 2, eg a 50 damage weapon vs 50 or more armour would deal 3 minimum damage
Gun skill 10: 50% increased firerate, accuracy, damage and a additional tac damage per hit
-[Major] Changed line-of-sight system for a better one made by @ForgottenCommunity, more efficient and less resource intensive
-[Major] Changed bullet projectiles into hitscan, should be less resource intensive and have precise collision detection. Theres still visual bullets flying out of the guns, but at much faster speed to match with the instant hit.
-Added unit map icons, useful when zoomed out on large maps. Also added icons for headquarters, special buildings and briefcases.
-AI will now pickup weapons on the ground, takes into consideration the dropped weapon's price vs the price of the weapon the unit is currently holding, picks up if dropped weapon is expensier, otherwise AI sells it. This will make AI attacking units much more dangerous.
-AI will now produce more advanced units in later stages of the game

V0.42.18
Bug fixes:
-Fixed units with sniper weapons not engaging from long range.
-Fixed bullets ignoring barricades.
-Fixed units targeting barricades.
-Fixed suppression fire targeting the nearest enemy.
-Fixed visual shockwave effect from nexus coreman's shield when blocking bullets.
-Fixed ai ignoring player's ready up and starting playing right away on match creation.
-Fixed unit UI ammo bar sometimes displaying ammo of the secundary weapon.
Report bugs at the discord server: https://discord.gg/8cEKynnp5m

Update: 3 Mar @ 11:12am

Minor bug fixes.

Update: 2 Mar @ 12:16pm

Created.