Garry's Mod

Garry's Mod

Entropy Zero 2: Temporal Portal
Showing 1-10 of 17 entries
< 1  2 >
Update: 20 Sep @ 10:05am

+Fixed the last missing sounds
+Added a required item you now need for particles to show up.

Update: 20 Sep @ 9:59am

Update: 20 Sep @ 9:50am

Update: 20 Sep @ 9:38am

-Rid the Content of HL2EP2 Since gmod update which you will gain a free 100MB back.

Update: 14 Mar @ 4:05am

- Changed Props in sandbox version to prop_physics instead of prop_physics_override
+ Fixed some props in the ZS version where some couldn't be moved/destroyed. Some static props has also been replaced to prop_physics. Boosted barricade boards health to 400 and glass roofs to 350. Added ForceClass trigger at the last part defending Cargo.
+ Fixed message bug in ZS version wasn't displaying properly

Update: 6 Mar @ 12:29pm

+Fixed missing textures on some props

Update: 6 Mar @ 7:43am

+Fixed Elevator Button in sandbox version didn't work.

Update: 6 Mar @ 4:24am

+Fixed Wrong Soundscape from gm_ez2_portalrift

Update: 6 Mar @ 3:24am

+Added Sandbox version: gm_ez2_portalrift
+Fixed PlayerClip inside zs_obj_ez2_portalrift wasn't completely closed off
-Removed Nodes from zs_obj_ez2_portalrift since this uses zs gamemode and doesn't support NPC's (Sandbox still has the nodes)
+Reduced map's size they're both now 100mb instead of 150mb
+Separated the Songs & ambience to the sound folder if you want to listen to them yourselves

Update: 5 Mar @ 12:39pm

+Fixed the CargoLift Maindoors not closing after getting on it inside ZS Gamemode
+Fixed fencedoor was still non solid
-Removed ColorCorrection: ez2_arena1.raw (Wasn't needed)
+Fixed some ZS Boss spawns being enabled on early waves.
+Fixed Second Elevator's Doors not opening on trigger.
+Fixed Temporal Portal Trigger was enabled without needing the lift to activate it.