Forts
All Commanders ACTIVE At Once
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Pembaruan: 5 Mar @ 10:55pm
berdasarkan Bryqnthesup3r

buster was on vacation, he should be back now

Pembaruan: 5 Mar @ 10:48pm
berdasarkan Bryqnthesup3r

fixed commanders not "activating" in sandbox (they would still apply their weapon and projectile changes, just less of the more technical stuff like turbine disabling), fixed some sprite issues mainly regarding laser sights not appearing (with factions other than eagle empire) and scattershot's machinegun chamber detail being missing too, AP minigun now correctly switches factions as well

Pembaruan: 5 Mar @ 12:47am
berdasarkan Bryqnthesup3r

fixed issue in which errors were spammed in replays, fixed a more technical issue in which commander scripts executed twice outside of sandbox

Pembaruan: 4 Mar @ 10:47am
berdasarkan Bryqnthesup3r

fixed cannons sometimes not triggering their EMP when hitting, fixed some effects being offset far in front when hitting something

Pembaruan: 3 Mar @ 10:56pm
berdasarkan Bryqnthesup3r

yet again fixed more effect issues, mainly within high seas projectiles like the bombs and deckguns, fixed the absolutely unplayable issue where high seas' missile silos did not inherit seep's fire delay reduction

Pembaruan: 3 Mar @ 8:49pm
berdasarkan Bryqnthesup3r

now works without moonshot DLC, but without the three commanders it adds, fixed warthog's second chance not working, fixed armoured rocket not having depleted uranium impact effect and projectile

Pembaruan: 2 Mar @ 11:46pm
berdasarkan Bryqnthesup3r

depleted uranium sounds are no longer as loud, fixed more effects again, mainly including high seas weapons

Pembaruan: 2 Mar @ 4:31pm
berdasarkan Bryqnthesup3r

fixed moonshine EMP visual not triggering when a projectile hits a device

Pembaruan: 2 Mar @ 3:23pm
berdasarkan Bryqnthesup3r

fixed some more effect related issues, AP minigun is now affected by hurricane and eagle eye (minus the instant firing since the fire sound would be off)

Pembaruan: 2 Mar @ 12:46am
berdasarkan Bryqnthesup3r

fixed some effects (namely mortar impact), fixed armored rockets dying in one hit