Garry's Mod

Garry's Mod

maxwells vscript player models mod (BASE)
Showing 11-20 of 34 entries
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Update: 21 May @ 11:09am

[EXTRAS UPDATE]

- added subzero saxton hale as a player model (download the DLC for it in the required addons for the mod)

- fixed mobster animations (with a little help of sourcegraph for shove animations and a little bit fixing by myself)

- added jiggle money bag models open and closed for the moneybag swep and the moneybag entity

- added smoke entity to help load in the smoke effect for when the mobster spawns or respawns

- added smoke effect when mobster respawns or spawns

- added tweakable setting to enable and disable smoke effect for mobster

- added a couple of essential LUA files for a mod that im working on

- tweaked the metal pipe to include damage variants when the player destroys a number of players/npcs/nexbots

- oopsies forgot to include the new version of saxton hale for ground pound sorry yall

and i think thats all of them

did nothing else

still looking for bugs




Update: 8 May @ 9:44am

[misc update]

-fixed mobsters typewriter reloading even tho you have no ammo

-added shoving sound for typewriter (by myself)

-fixed noammosound playing ton of times when holding primary fire it should not do it no more

did nothing else

still looking for bugs

Update: 7 May @ 8:08pm

[MOBSTER UPDATE]

-added the mobster as a player model

-includes all of his weapons

-tank entity comes with 4 classes

-tweaked some stuff

did nothing else

still looking for bugs

Update: 30 Apr @ 6:31am

[MISC UPDATE]

sorry it tooks so long to pump out this update i was focusing on new saxtons lip sync

-REWORKED the mega punch voice line upon hitting target that took forever to do thanks to sourcegraph

-added NEW kill sounds for NEW saxton hale ALL BY MYSELF your boy is learning

did nothing else

please i dont want to do that again and i cooked really hard and good to turn this new update into a MASTA PIECE

Update: 29 Apr @ 7:19pm

[small yet tiny bug fix]

-oopsie daisy forgot to include the new saxton to the crit loop thingy meh jig

did nothing else

still looking for bugs

Update: 29 Apr @ 7:05pm

[MEGA PUNCH UPDATE]

IM BACK miss me :)

-added mega punch sounds thanks to sourcegraph

-included two new player models

-new saxton and old saxton are now player models now

-tweaked air animations thanks to code copilot

-ADDED A UTILITY OF MAXWELLS COMMANDS FOR ALL TO ENJOY

-fixed a SERVERSIDE ISSUE WERE mega hale will cause errors due to the isonground function thingy thats fixed thanks to code copilot or sourcegraph i forgot who

-added injured animation for headless horseman is low on health when using his axe swep bye useing the melee holdtype yup

-added vsh jump pad entity why? cause why not

did nothing else

still looking for bugs

Update: 27 Mar @ 8:57am

[SMALL UPDATE]

-removed file santa hales skin change due to problems with the mega punch

-added santa hale to the mega punch file now he has mega punch effects for him

-and now his mega punch effects and transition smoothly without interruption

did nothing else

still looking for bugs

Update: 26 Mar @ 1:04pm

[HATMAN UPDATE]

-added headless horseman as a new player model

-added new weapons for said headless horseman like horsemans big axe and horsemans mallet

-tweaked animations

-added SAXTON punch for the saxton hales own fists swep currently a WIP

-renamed the saxton hale demonstration swep to saxton hales own fists

-gesture menu can be binded to any key now

-tweaked other stuff

did nothing else still in beta

Update: 18 Mar @ 9:55am

[MAJOR UPDATE]

-included winter hale in the damage indicator script

-fixed some bugs idk what i did

-increased ground slam range

-REWORKED THE NOW NEW AURA SYSTEM NOW WITH SKIN SUPPORT FOR EACH SAXTON MEGA thanks to https://sourcegraph.com/cody/chat for that please support them if you want as this was so worth it

-added thrusters effects for good ol mecha saxton IF IN AIR

-the update DOES NOT INCLUDE VIP MODEL READ THE TITLE AND DESCRIPTION

i dont think theres anything to say

let me know if theirs still more errors as im not sure i got them all

Update: 12 Mar @ 7:31am

[DAMAGE INDICATOR UPDATE]

-added damage indicator that adds damage on the damage indicator depending on the source

-tweaked some stuff

did nothing else

found a couple of bugs one i dont know how to fix one of them as for the rest are harmless for now