Rivals of Aether

Rivals of Aether

Cocua
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Update: 6 Mar @ 2:21pm

v 2.0
+Decreased recoil taken from Charge Level 1 (1% every 120 frames -> 140)
+Increased jump heights (10/8.3 -> 10.5/8.7). Short hop height is unchanged
+Increased walljump height (8.5 -> 9)
+Removed long cooldowns on Specials. USPECIAL in particular now has zero cooldown to account for Cocua's long pratland time. When used with two or more charges, the move can only be used once while in the air, refreshing when you either wall jump or land back on the ground.
+Fixed Taunt/Taunt2 hurtboxes

+FAIR hit 1 angle changed to make it more in line with other similar nairs/fairs (35 -> 70)
+DAIR startup decreased (11 -> 8)
+DAIR active frames increased (6 -> 8)
+DAIR angle changed (95 -> 90)
+NAIR startup decreased (11 -> 8)
+UAIR increased base knockback/scaling (6/.8 -> 7/.9) on sweetspot to emphasize the moves role as a vertical killing option
+FSPECIAL reduced endlag (24 -> 20, 12 -> 10 on hit)
+FSPECIAL added ledge-snapping
+DSPECIAL can now be jumped out of while in neutral stance; at 3 Charges, you can jump directly out of teleports!
+USPECIAL2 (The Knee) slightly increased vertical height
+USPECIAL 2 increased active frames (3 -> 7) to better match animation

~UTILT adjusted whiff SFX
~USPECIAL added a visual indicator whenever you cancel into another move

-Added hsp clamps to Tilts to prevent insane speed tomfuckery out of DSPECIAL/with babydashing
-FAIR hit 2 angle changed (45 -> 55)
-UAIR startup increased (7 -> 9)
-UAIR adjusted sourspot angles (45/135 -> 55/125)
-DAIR base hitpause/hitpause scaling increased (5/.5 -> 6/.7)
-FSTRONG base hitpause/hitpause scaling adjusted to make it more reactable (10/.7 -> 9/1.1)
-USTRONG w/ Charges now has an extra 10 frames of lag in the air after being used before you go into freefall to make it more punishable.

Update: 6 Mar @ 11:46am

Update: 6 Mar @ 11:43am

Update: 1 Mar @ 12:52pm

v1.0