Rivals of Aether

Rivals of Aether

Cocua
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Update: 20 Apr @ 10:48am

v3.1
~Properly implemented the new UTilt's hurtbox.

Update: 19 Apr @ 2:36pm

v3.1
~Removed a beta testing HUD number

Update: 19 Apr @ 1:23pm

v3.1
~Fixed a bug where Charge Cancel relevant actions would play the same VFX multiple times
~Utilt adjusted gravity while airborne (1 -> 0.8 while rising)
+UAir increased second hit vertical height to make hit linking more consistent
+FAir hit 1 removed knockback scaling (0.15 -> 0) to make hit linking more consistent

Update: 19 Apr @ 1:03pm

Update: 19 Apr @ 12:49pm

Update: 18 Apr @ 9:54am

v3.0
ADJUSTMENTS:
~Added Woodcock notes for moves that gain different properties with Charges (DStrong, NSpecial, etc.)
~New CSS Feature: You can input toggle to swap the inputs of NSpecial and DSpecial! If you find yourself doing a lot of Teleport stance inputs, but find the quick input from DSpecial tricky, this will make it easier to perform those inputs quickly.
~Replaced Torrential alt with Transcendent alt
~Adjusted smear frames and some offsets to be consistent across the board
~Added new VFX to small/large attacks and for Charge relevant actions! (Jump cancelling FSpecial/NSpecial, using Charge Grab)
~Added SFX for Charge relevant actions (Jump cancelling FSpecial/NSpecial, using Charge Grab)

BUFFS:
+Increased jump heights to be able to graze and land on the top platform of Battlefield set-ups, similar to Olympia (Jump 10.5 -> 10.8, DJump 8.7 -> 9.5)
+UTilt changed to a Flip Kick that leaves you airborne. Compared to her previous UTilt, this one provides much better anti-air functionality and ability to link into/off of stray hits. Her previous UTilt has been moved to Jab2.
+FStrong increased BKB (7 -> 8)
+FStrong adjusted angle (361 -> 45)
+Fair endlag decreased (14 -> 9)
+Bair endlag decreased (12 -> 10)
+Dair removed hitstun multiplier (0.7x -> 1x)
+Dair adjusted stats to be closer to Ranno Dair's last hit (BKB 8 -> 6, KB Scaling 0 -> 0.25), keeping bounced enemies closer to Cocua at lower to mid percentages, and popping them above Cocua at high percentages.
+NSpecial Charge Version is no longer forced to activate if you have at least 1 charge. It can instead be selected if you have at least 1 Charge by holding down Special.
+FSpecial startup decreased (10 -> 8)
+FSpecial charging window length decreased, subsequently decreasing the time needed to fully charge the move (12f cycle -> 10f cycle)
+FSpecial endlag decreased (19 -> 16)
+FSpecial no longer stops all of your momentum when you hit someone
+DSpecial can now gain Charges by grazing through attacks while teleporting. Attacks that are moved through will grant you 1 Charge and a further Teleport distance moved when they're grazed through.
+DSpecial can be cancelled into UStrong while teleporting by manually inputting UStrong/C-Stick Up, regardless of Charge count, acting like a pseudo-DACUS
+Increased hit priority across the board from 1 for Charge attacks

NERFS:
-Jab startup increased (4 -> 5)
-Jab1 damage decreased (4 -> 3)
-Jab2 (former UTilt) damage decreased (8 -> 5)
-FStrong endlag increased (20 -> 24)
-FStrong decreased disjointed range and range behind Cocua
-UStrong w/ Charges can no longer be jump cancelled on hit
-NSpecial final hitbox is no longer untechable
-DSpecial ability to jump out of teleports moved back up to having at least 2 Charges

Update: 18 Apr @ 9:53am

Update: 14 Mar @ 10:19pm

v2.1
~Added HUD compatibility for Outskirt Invasion, Golden House
+JAB range increased. Animation has been updated accordingly
+JAB increased window that you can cancel into Tilts (Window 3/Frame 3 after hitting -> Window 3/Frame 1 after hitting)
+UAIR increased vertical height gained before the second hitbox
+NSPECIAL (Charge Version) in the air now launches out at a 50 degree angle.
+DSPECIAL can now jump cancel out of teleports regardless of Charge count
~NSPECIAL can now properly grab stage articles (Outskirt Invasion, Hollowflame, etc.)
~USPECIAL fixed a bug where the cancel indicator SFX/VFX would play multiple times if Special was held down
~USPECIAL cancel indicator now works properly with C-Stick inputs
-NSPECIAL (Charge Version) decreased base knockback while in the air (8/.9 -> 7/.9)
-Final Strong no longer nukes the universe (Multihit % 15 -> 8, Final Hit BKB 20 -> 10)

Update: 14 Mar @ 9:55pm

Update: 14 Mar @ 9:11pm