The Talos Principle: Reawakened Demo

The Talos Principle: Reawakened Demo

The Hidden Glade
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Update: 7 Apr @ 7:02pm

Created a work around for users that had stars not count and were otherwise unable to complete the endgame

Update: 27 Mar @ 5:42pm

1.32 - Added wires to a puzzle to make the connections between objects less opaque.

Added additional lighting effects to certain levels.

Fixed a window in Jam Session that allowed objects to be dropped onto the other side.

Update: 22 Mar @ 5:08pm

1.31 Various fixes in Corrupted Glade puzzles that make gameplay smoother.

Fixed some puzzle skips that were unintended in Bright Eyes.

Added additional puzzle steps to Castle: Accumulate.

Added a key and locked door to Total Blackout that facilitates easier movement in the puzzle after a certain point.

Various spelling and logic fixes in terminals

Update: 20 Mar @ 6:11pm

1.3 - Various fixes to some puzzles to prevent unintended solutions. Fan - mine interaction no longer bugged.

Fully integrated the Corrupted Glade "Post-game" content. This content uses Sigils and requires specific actions to be taken after getting every star. Enjoy!

Update: 9 Mar @ 4:29pm

1.2 Fixed various spelling errors in terminals and in The Twin Angels puzzle. Fixed an issue where the fan cover wouldn't spawn in the correct location in The Castle, which rendered it unbeatable. Fixed an OoB break-in to The Twin Angel's puzzle star.

Added work in progress content, Corrupted Glade. Feel free to access this, but know it is in progress and may have various issues

Update: 7 Mar @ 4:45pm

1.12 Added backgrounds that were missing from some levels. Changed Geometry in The Castle to prevent unintended puzzle solutions using new scale function

Update: 6 Mar @ 6:10pm

1.11

Fixed various puzzle softlocks and OoB wall jumps that were unintended and didn't contribute to completing the puzzle.

Update: 6 Mar @ 5:42pm

1.1

Fixed issue where no ending would be triggered at the final terminal. Fixed issue where a puzzle in the Deep Woods had a plasma barrier be triggered by "any" instead of "all" activators. Fixed issue with that same barrier being bypassed via ladder without completing the puzzle. Changed geometry in puzzle in Sacred Ground to prevent unintended solutions that bypass the puzzle.

Added additional terminal pages and additional endings at the final terminal.

Update: 5 Mar @ 8:03pm

Update: 5 Mar @ 2:52pm

1.0002. Slight changes to The Castle. Geometry to prevent early puzzle completion, adjusted iron gate to not float in mid-air. Adjusted on-screen text and some terminal text errors fixed.