Starbound
LR's Storage Dimension
Εμφάνιση 1-10 από 14 καταχωρίσεις
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Ενημέρωση: 27 Μαρ στις 12:26
από Linkronny

v 1.5.2

-Added to the Storage Terminal's description to suggest that only 1 should be used per planet, as all the processing is done by it and not more than one Storage Terminal is needed for the network.

Ενημέρωση: 15 Μαρ στις 3:59
από Linkronny

v 1.5.1

-for openStarbound: added fail-safe during recipe acquisition for worst case scenario (very low end machines) to ensure it does not get stuck in an infinite loop

Ενημέρωση: 15 Μαρ στις 3:33
από Linkronny

v 1.5.0

Changed the logic for the recipe acquisition script, this should allow openStarbound to collect recipes properly when there's a large amount of crafting stations in the modpack.

Ενημέρωση: 14 Μαρ στις 12:42
από Linkronny

v 1.4.3

-removed some of the extra unnecessary logs

Ενημέρωση: 14 Μαρ στις 12:26
από Linkronny

v 1.4.2

-Implemented some logging to help discovering an issue, will soon remove these logs once the issue is resolved

Ενημέρωση: 14 Μαρ στις 8:55
από Linkronny

v 1.4.1

openStarbound recipe recognition logic applied, hopefully this will avoid conflicting recipes.

Ενημέρωση: 13 Μαρ στις 11:45
από Linkronny

v 1.4.0

-Added item sync-up during terminal startup

-Added fail-safe to remove items from the terminal that no longer exist (such as when uninstalling other mods)

-Item retrieval from storage terminals now spawn at the player's location

Ενημέρωση: 6 Μαρ στις 10:55
από Linkronny

v.1.3.2

Separator addon, Manipulator addon, and Accelerator addon are now recognised by the crafting stations!

Ενημέρωση: 3 Μαρ στις 8:47
από Linkronny

v1.3.1

-Sped up part of the filtered usage in the storage terminal/extended terminal (Should now be more efficient when taking items out with a search query)

Ενημέρωση: 1 Μαρ στις 8:00
από Linkronny

v1.3.0

Made the search filters more accurate, and added a new search criteria: description.
In exchange however, this makes searching items cause a bit more lag, will try to find a way to mitigate this in upcoming updates