Counter-Strike 2

Counter-Strike 2

DE_Seleucus
Showing 1-9 of 9 entries
Update: 16 Mar @ 12:22pm

- Simplified angles and removed some hiding spots
- Closed the large wooden doors slightly leading into A site
- Updated radar

Update: 5 Mar @ 2:11pm

- Reworked heaven route to A site
- Moved T spawn back further
- Adjusted positioning of B-alley wall
- Reworked B site
- Adjusted CT route to B to make it more direct

Update: 28 Feb @ 12:04am

- Shrunk CT side area outside middle to limit hiding positions
- Adjusted A site Plant radius to better represent the markings in game.
- Entirely reconstructed the lanes and area surrounding B site
- Shrunk the playable area in the side building leading to B
- Moved Terrorist spawns back
- Changed orange dev textures to a less intense red
- Shrunk useless room outside A doors and removed the window
- Removed Arches at A site
- Altered cover on A site

Update: 24 Feb @ 2:56pm

- Moved CT spawn positions back
- Moved side hall route to B
- Ajusted positions of divider walls in A main to better conceal Terrorists and sightlines

Update: 23 Feb @ 4:45pm

- Significantly scaled down map size

Update: 20 Feb @ 4:15pm

- Moved T spawn back to delay timings
- Lowered walls all around map

Update: 20 Feb @ 3:03am

- Adjusted route for Ts to Mid
- Raised cover along the back of A site to fully coneal players behind it

Update: 20 Feb @ 2:19am

- Added radar
- Added clip brushes
- Reduced size of playable area
- Minor scaling tweaks
- Tightened sightlines and points of contact
- Closed the large door from CT into B site
- Adjusted CTs routes to Middle/B site

Update: 18 Feb @ 6:06pm

Created DE_Seleucus.