Smack Studio
Zadok the Inventor
Mostrando 1-9 de 9 aportaciones
Actualización: 10 ABR a las 16:51

VERSION 1.0.6 - BALANCE

F-AIR
- The lingering weak hit has a smaller hitbox.

NEUTRAL-B
- The grab is now limited to a single target.

DOWN-B
- Both the ground and air grabs are now limited to single targets.
- Both the ground and air variants have slightly smaller hitboxes.

UP-B
- Ground Up-B can now be canceled into an attack starting on frame 22, allowing for the move to be used to pressure opponents above Zadok through use of his aerials.

Gone are the days where Zadok can grab an entire free-for-all lobby with one down-b lmao

Actualización: 27 FEB a las 15:56

1.0.5 - BALANCE

== BALANCE ==

DASH ATTACK
- +5 endlag.

ULTRA
- +1 active frame.

Actualización: 20 FEB a las 20:56

PATCH 1.0.4 - BALANCE

== BALANCE ==

U-STRONG
- +3 startup. (Now frame 12).
- +3 endlag.

NEUTRAL-B
- +2 endlag on the ground slam so that you can't do Neutral-B into Neutral-B as often.
- The animation is more reactable.

DOWN-B
- For ground variant only, +2 startup, -3 endlag (on whiff only).
- For both versions, the animation is more reactable.

Actualización: 15 FEB a las 9:06

fixed a bug

Actualización: 15 FEB a las 9:00

PATCH 1.0.3 - BALANCE

- neutral b has 4 more endlag after hit
- neutral b kills better

- f-throw kills better

Actualización: 14 FEB a las 10:56

PATCH 1.1.2 - BALANCE

== BALANCE ==

N-AIR
- -2 landlag.

B-AIR
- KB scaling from 0.13 to 0.14.

U-AIR
- KB scaling from 0.13 to 0.14.

UP-B
- Fixed an issue where one hitbox on the move didn't work.
- Hitboxes are wider to allow the move to shark.

Actualización: 14 FEB a las 9:07

PATCH 1.0.1 BALANCE

== BALANCE ==

F-AIR
- KB angle of the sweetspot changed from 60 to 30.

B-AIR
- KB angle of the first hitbox (the non-spike one) changed from 120 to 150.

U-AIR
- -1 startup (now frame 8).
- KB angle changed from 75 to 80.

DOWN-B
- Grounded version -3 endlag on miss.

THOUGHTS: This patch attempts to allow Zadok to kill more reliably with his aerials. In addition, Down-B should be a little bit safer from long distances. I may buff down-b further, as the large blindspot and high startup already give the move sufficient weaknesses to make up for the reward upon hitting it, but I first want to give Zadok some time to show how what power level he's at.

Actualización: 13 FEB a las 18:55

fixed things

Actualización: 13 FEB a las 17:05

INITIAL RELEASE