Smack Studio

Smack Studio

Zadok the Inventor
Näytetään 1–9 / 9
Päivitys: 10.4. klo 16.51
tekijältä Qythero

VERSION 1.0.6 - BALANCE

F-AIR
- The lingering weak hit has a smaller hitbox.

NEUTRAL-B
- The grab is now limited to a single target.

DOWN-B
- Both the ground and air grabs are now limited to single targets.
- Both the ground and air variants have slightly smaller hitboxes.

UP-B
- Ground Up-B can now be canceled into an attack starting on frame 22, allowing for the move to be used to pressure opponents above Zadok through use of his aerials.

Gone are the days where Zadok can grab an entire free-for-all lobby with one down-b lmao

Päivitys: 27.2. klo 15.56
tekijältä Qythero

1.0.5 - BALANCE

== BALANCE ==

DASH ATTACK
- +5 endlag.

ULTRA
- +1 active frame.

Päivitys: 20.2. klo 20.56
tekijältä Qythero

PATCH 1.0.4 - BALANCE

== BALANCE ==

U-STRONG
- +3 startup. (Now frame 12).
- +3 endlag.

NEUTRAL-B
- +2 endlag on the ground slam so that you can't do Neutral-B into Neutral-B as often.
- The animation is more reactable.

DOWN-B
- For ground variant only, +2 startup, -3 endlag (on whiff only).
- For both versions, the animation is more reactable.

Päivitys: 15.2. klo 9.06
tekijältä Qythero

fixed a bug

Päivitys: 15.2. klo 9.00
tekijältä Qythero

PATCH 1.0.3 - BALANCE

- neutral b has 4 more endlag after hit
- neutral b kills better

- f-throw kills better

Päivitys: 14.2. klo 10.56
tekijältä Qythero

PATCH 1.1.2 - BALANCE

== BALANCE ==

N-AIR
- -2 landlag.

B-AIR
- KB scaling from 0.13 to 0.14.

U-AIR
- KB scaling from 0.13 to 0.14.

UP-B
- Fixed an issue where one hitbox on the move didn't work.
- Hitboxes are wider to allow the move to shark.

Päivitys: 14.2. klo 9.07
tekijältä Qythero

PATCH 1.0.1 BALANCE

== BALANCE ==

F-AIR
- KB angle of the sweetspot changed from 60 to 30.

B-AIR
- KB angle of the first hitbox (the non-spike one) changed from 120 to 150.

U-AIR
- -1 startup (now frame 8).
- KB angle changed from 75 to 80.

DOWN-B
- Grounded version -3 endlag on miss.

THOUGHTS: This patch attempts to allow Zadok to kill more reliably with his aerials. In addition, Down-B should be a little bit safer from long distances. I may buff down-b further, as the large blindspot and high startup already give the move sufficient weaknesses to make up for the reward upon hitting it, but I first want to give Zadok some time to show how what power level he's at.

Päivitys: 13.2. klo 18.55
tekijältä Qythero

fixed things

Päivitys: 13.2. klo 17.05
tekijältä Qythero

INITIAL RELEASE