Amnesia: The Bunker

Amnesia: The Bunker

Harder Randoms
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Update: 18 Feb @ 3:00pm

mod now shows version in Mod Menu
slight text improvements
no new game content

Update: 18 Feb @ 4:47am

m1.1_v1.31

Fixed 'Skip Intro' not working in mods

Now skips Frictional and other logos at mod start

Update: 11 Feb @ 6:21am

m1.0_v1.31

The mod triggers the "game finished" logic on first start, unlocking NewGame+, etc.

The mod does the following tweaks:

- Generator Run Time Per Fuel Item
+ prevents rolling 'Infinite' and 'Very Long'
+ (even distribution among the rest, except 'Default' with double weight)

- Torch Burn Duration
+ prevents rolling 'Infinite' and 'Very Long'
+ (even distribution among the rest, except 'Default' with double weight)

- Ammunition Amount
+ prevents rolling 'Maximum'
+ (even distribution among the rest)

- Resource Amount
+ prevents rolling 'Maximum'
+ (even distribution among the rest)

- Save Lamp Locations
+ 85% - Default
+ 15% - Every Sublevel

- StalkerPresence
+ prevents rolling "Low" and "Very Low"
+ (even distribution among the rest)

- Stalker Reactivity
+ prevents rolling "Low" and "Very Low"
+ (even distribution among the rest)

- Stalker Aggressiveness
+ prevents rolling "Low" and "Very Low"
+ (even distribution among the rest)

- Stalker Recover Time
+ prevents rolling "Long" and "Very Long"
+ (even distribution among the rest)

- Stalker Lethality
+ prevents rolling "Low"
+ (even distribution among the rest)

- Increased Stalker Unpredictability
+ 70% - Enabled
+ 30% - Disabled

- ShotgunnerReactivity
+ prevents rolling "Low"
+ (even distribution among the rest)

- ShotgunnerLethality
+ prevents rolling "Low" and "Very Low"
+ (even distribution among the rest)

- InitialInventorySize
rolled with the following weights:
+ 3 slots - 2 (28.571%)
+ 6 slots - 3 (42.587%)
+ 9 slots - 1 (14.285%)
+ 12 slots - 1 (14.285%)
+ 15 slots - 0 (0%)

- GamePausedInInventory
+ always Disabled

- HardcoreHealthSystem
+ 70% - Enabled
+ 30% - Disabled

- PlayerHealthRegeneration
+ always Disabled

- GrenadePlayerDamageRadius
+ prevents rolling 'Short'
+ (even distribution among the rest)

- Player Damage From Gas/Fire
+ prevents rolling "Low"
+ Default - 50% | High - 25% | Very High - 25%

- FusesAndFuseBoxes
+ 70% - Enabled
+ 30% - Disabled

- InitialPoweredFuseBoxes
rolled with the following weights:
+ None - 3 (37.5%)
+ One - 3 (37.5%)
+ Two - 1 (12.5%)
+ Three - 1 (12.5%)

- ReducedSafeRoom
+ 85% - Enabled
+ 15% - Disabled

- RevolverInLocker
+ 80% - Enabled
+ 20% - Disabled

- RandomizedLockerLocations
+ 75% - Enabled
+ 25% - Disabled

- FuelStorageCodeLock
+ 85% - Enabled
+ 15% - Disabled

Update: 11 Feb @ 6:08am

Initial release