Door Kickers 2

Door Kickers 2

Fallschirmjägerzug
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Update: 27 Feb @ 6:25am

Important patch, so better pay attention to the changes listed.
These changes aren't completely done because of the sudden v.1.0.5 changes, so bear in mind that some of them are meant to work in tandem with the custom doctrines.


Version 3.1.0

NEW CONTENT

  • Added Medic unit. Just like in any other mod that adds medics, you can heal your troopers if they're nearby.
  • Added Interpreter to each Squad. The Terp is unarmed, so you can't really fight with him, however, has no deployment cost, so you can use those extra deploy nodes that you don't fill with troops. And, what does he do? You can gather intelligence from nearby civilians and surrendered enemies, in the same fashion as CIA works.
  • Added support for Nowheraki Ground Forces armored units. The Panzerfaust 3 will be able to deal with both the BMP-2 and T-72 of this mod without anything extra required.

    You will need to create a new squad to apply these changes! And, because of how the game is built, you will need to create 2 new squads! The first one, will be bug, with the portraits of the interpreters in the 1st Squad Leader and Deputy Leader, and the 2nd, working as intended. Simply remove the first unit you create after confirming the 2nd has been correctly created.


    REBALANCE

  • Backend work. Rearranged binds, gear and other things.
  • Backend work. Fresh squads start with Wüstentarn camo instead of Flecktarn. If you want to change it, you will need In-Game Camo Selector or Trooper Toolbox

    BUG FIXES

  • Added compatibility with base game v.1.0.5 doctrine bahavior.


Update: 20 Feb @ 5:45pm

Small patch, mostly bug fixes and small new additions while the voices are being worked on.

Version 3.0.2

NEW CONTENT

  • Once again, thanks to Ryudo Kaze, the MG3 has new sounds!

    REBALANCE

  • P8 now has the correct 15+1 magazine. It was accidentally 13+1 due copying the Spanish USP-9 Compact. Many thanks to antoshq for letting me know.

    BUG FIXES

  • Unlooped the G28 and MG5 reload animations. They were left with the default options and for the game it means "loop it to hell and back", so it has been fixed, indirectly thanks to [✚] Robbe__1's report, so thank you!.

Update: 17 Feb @ 9:53am

Version 3.0.1

NEW CONTENT

  • Thanks to Ryudo Kaze, the P8 has new sounds for everything, so remeber to thank him!
  • New tracer effects. Pretty much is a copy of vanilla, but now a 30% redder

    REBALANCE

  • After Ryudo Kaze's comment about the MG3 rpm and checking sources once again, it was, indeed, too slow. RoF has been increased to 1300rpm on the MG3.
  • Following this change, the MG3 damage has been reduced, from the 43 points of damage it had, to 38, more in line with vanilla 7.62 GPMG's.

    BUG FIXES

  • Missing animation for MG5 & G28. It wasn't really missing, but it was renamed in some of the patches to increase the compatibility with other mods, and forgot to change it on the guns too. Many thanks to [✚] Robbe__1 and DontFeedTrolls for the reports.

Update: 11 Feb @ 1:48pm

Corrected missing audio from the EF-2000 airstrike, thanks to Chris in the DK2 Discord for finding it
(And to Fluffy for actually fixing the xml while I was making dinner)

Update: 9 Feb @ 2:41pm